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How many copies did Super Clown: Lost Diamonds sell?

Estimated copies sold
≈ 2k–3k
$2k–$6k after Steam's cut $4k–$9k before the cut
from 66 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Super Clown: Lost Diamonds out and predicted the genre from its 8 similar games. Every figure here, including Super Clown: Lost Diamonds's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 29k–156k
best case 2.4M (Sonic Adventure 2)
Games like Super Clown: Lost Diamonds

The middle of these games

≈ 29k–156k copies

≈ $100k–$905k after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: Sonic Adventure 2 at ≈ 1.8M–2.9M copies, ≈ $4.9M–$13.3M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 175 reviews in their first month; the spread ran 58 to 459.
The genre you'd be entering
Your set
Your set clusters on Platformer (5 of 8) and 3D Platformer (4 of 8).
The winners
Winners here lead with 3D Platformer + Platformer, priced around $10. The breakout hits carry Great Soundtrack + Fast-Paced + Classic; a typical game here doesn't.
The era
The games you compared span 2012 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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4.4x vs typical
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≈ 1.8M–2.9M
23x vs typical
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ComedyCute

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