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How many copies did Space Drone: Rescue Mission sell?

Estimated copies sold
≈ 372–605
$204–$548 after Steam's cut $370–$843 before the cut
from 15 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Space Drone: Rescue Mission out and predicted the genre from its 8 similar games. Every figure here, including Space Drone: Rescue Mission's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 11k–15k
best case 47k (Linelith)
Games like Space Drone: Rescue Mission

The middle of these games

≈ 11k–15k copies

≈ $24k–$83k after Steam's cut

from ~401 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: Linelith at ≈ 36k–59k copies, ≈ $30k–$80k after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 82 reviews in their first month; the spread ran 41 to 197.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Puzzle (8 of 8) and Sokoban (8 of 8).
The winners
Winners here lead with Puzzle + Sokoban, priced around $3. The breakout hits carry Strategy + Exploration + Top-Down; a typical game here doesn't.
The era
The games you compared span 2018 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Linelith
2022
Est. copies
≈ 36k–59k
3.6x vs typical
SteamSpy 50k–100k
Est. revenue
$30k–$80k after Steam's cut $54k–$123k before the cut
$2.99
1k reviews
Overwhelmingly Positive
CasualPuzzle
Can of Wormholes
2023
Est. copies
≈ 15k–24k
SteamSpy 20k–50k
Est. revenue
$80k–$215k after Steam's cut $146k–$331k before the cut
$19.99
587 reviews
Overwhelmingly Positive
SokobanIndie
Unlock The King
2019
Est. copies
≈ 12k–19k
SteamSpy 50k–100k
Est. revenue
$3k–$8k after Steam's cut $6k–$13k before the cut
$0.99
401 reviews
Very Positive
FuturisticSokoban
Cats Love Boxes
2024
Est. copies
≈ 11k–18k
SteamSpy under 20k
Est. revenue
$12k–$33k after Steam's cut $23k–$51k before the cut
$3.99
457 reviews
Very Positive
SokobanCats
Pipe Push Paradise
2018
Est. copies
≈ 6k–10k
SteamSpy 20k–50k
Est. revenue
$17k–$47k after Steam's cut $32k–$72k before the cut
$9.99
208 reviews
Very Positive
IndieSokoban
Bonfire Peaks
2021
Est. copies
≈ 9k–14k
SteamSpy 50k–100k
Est. revenue
$47k–$126k after Steam's cut $85k–$194k before the cut
$19.99
344 reviews
Very Positive
SokobanPuzzle
Yugo Puzzle
2021
Est. copies
≈ 8k–13k
SteamSpy under 20k
Est. revenue
$14k–$37k after Steam's cut $25k–$56k before the cut
$5.99
334 reviews
Very Positive
PuzzleIndie
Maxwell's puzzling demon
2024
Est. copies
≈ 10k–17k
SteamSpy under 20k
Est. revenue
$43k–$115k after Steam's cut $78k–$176k before the cut
$14.99
417 reviews
Very Positive
PuzzleSokoban

Sizing up your own game? See what its genre can realistically do before you build it.