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How many copies did JUMANJI: The Curse Returns sell?

Estimated copies sold
≈ 2k–3k
from 69 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left JUMANJI: The Curse Returns out and predicted the genre from its 8 similar games. Every figure here, including JUMANJI: The Curse Returns's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 123k–159k
best case 257k (Duelyst)
Games like JUMANJI: The Curse Returns

The middle of these games

≈ 123k–159k copies

≈ $486k–$747k after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Duelyst at ≈ 196k–319k copies.

The genre you'd be entering
Your set
Your set clusters on Card Game (8 of 8) and Card Battler (7 of 8).
The winners
Winners here lead with Card Battler + Deckbuilding.
The era
The games you compared span 2013 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Duelyst
2016
Est. copies
≈ 196k–319k
1.5x vs typical
SteamSpy 500k–1M
Est. revenue
Free
Free
5k reviews
Very Positive
Card BattlerFree to Play
Ascension: Deckbuilding Game
2014
Est. copies
≈ 96k–157k
SteamSpy 200k–500k
Est. revenue
$265k–$712k after Steam's cut $482k–$1.1M before the cut
$9.99
2k reviews
Very Positive
DeckbuildingCard Battler
Magic 2014 — Duels of the Planeswalkers
2013
Est. copies
≈ 290k–472k
SteamSpy 500k–1M
Est. revenue
Free
Free
5k reviews
Very Positive
Card BattlerCard Game
NEOVERSE
2020
Est. copies
≈ 94k–152k
SteamSpy 200k–500k
Est. revenue
$515k–$1.4M after Steam's cut $936k–$2.1M before the cut
$19.99
4k reviews
Very Positive
Card BattlerDeckbuilding
Warhammer The Horus Heresy: Legions
2019
Est. copies
≈ 94k–153k
SteamSpy 500k–1M
Est. revenue
Free
Free
3k reviews
Mixed
DeckbuildingCard Game
Vault of the Void
2022
Est. copies
≈ 74k–121k
SteamSpy 200k–500k
Est. revenue
$369k–$991k after Steam's cut $670k–$1.5M before the cut
$17.99
3k reviews
Very Positive
Sentinels of the Multiverse
2014
Est. copies
≈ 94k–153k
SteamSpy 200k–500k
Est. revenue
$259k–$695k after Steam's cut $470k–$1.1M before the cut
$9.99
2k reviews
Very Positive
Card BattlerCard Game
Star Realms
2016
Est. copies
≈ 93k–151k
SteamSpy 200k–500k
Est. revenue
Free
Free
2k reviews
Very Positive
DeckbuildingStrategy

Sizing up your own game? See what its genre can realistically do before you build it.