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wishvane

How many copies did Trash is Fun sell?

Estimated copies sold
≈ 967–2k
$2k–$4k after Steam's cut $3k–$7k before the cut
from 39 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Trash is Fun out and predicted the genre from its 8 similar games. Every figure here, including Trash is Fun's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 505k–824k
best case 10.3M (Sons Of The Forest)
Games like Trash is Fun

The middle of these games

≈ 505k–824k copies

≈ $3.0M–$4.7M after Steam's cut

from ~16k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Sons Of The Forest at ≈ 7.9M–12.8M copies, ≈ $65.0M–$174.9M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 8k reviews in their first month; the spread ran 4k to 178k.
The genre you'd be entering
Your set
Your set clusters on Survival (5 of 8) and Crafting (3 of 8).
The winners
Winners here lead with Survival + Open World, priced around $30. The breakout hits carry Open World + Crafting + Multiplayer; a typical game here doesn't.
The era
The games you compared span 2014 to 2024, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Sons Of The Forest
2024
Est. copies
≈ 7.9M–12.8M
20x vs typical
SteamSpy 10M–20M
Est. revenue
$65.0M–$174.9M after Steam's cut $118.2M–$269.0M before the cut
$29.99
318k reviews
Very Positive
SurvivalOpen World
Green Hell
2019
Est. copies
≈ 2.9M–4.7M
6.5x vs typical
SteamSpy 2M–5M
Est. revenue
$22.5M–$60.4M after Steam's cut $40.9M–$92.9M before the cut
$27.99
101k reviews
Very Positive
Open World Survival CraftSurvival
Chernobylite Complete Edition
2021
Est. copies
≈ 386k–627k
SteamSpy 500k–1M
Est. revenue
$3.2M–$8.6M after Steam's cut $5.8M–$13.2M before the cut
$29.99
16k reviews
Very Positive
Post-apocalypticSurvival
ZERO Sievert
2024
Est. copies
≈ 382k–621k
SteamSpy 500k–1M
Est. revenue
$2.1M–$5.6M after Steam's cut $3.8M–$8.7M before the cut
$19.99
15k reviews
Very Positive
Extraction ShooterSurvival
Pacific Drive
2024
Est. copies
≈ 662k–1.1M
1.7x vs typical
SteamSpy 500k–1M
Est. revenue
$8.2M–$22.0M after Steam's cut $14.9M–$33.9M before the cut
$44.99
27k reviews
Very Positive
DrivingSurvival
Mountain
2014
Est. copies
≈ 912k–1.5M
SteamSpy 500k–1M
Est. revenue
$248k–$668k after Steam's cut $452k–$1.0M before the cut
$0.99
16k reviews
Very Positive
SimulationIndie
Bomber Crew
2017
Est. copies
≈ 533k–866k
SteamSpy 500k–1M
Est. revenue
$2.3M–$6.3M after Steam's cut $4.3M–$9.7M before the cut
$15.99
15k reviews
Very Positive
World War IISimulation
Contraband Police
2023
Est. copies
≈ 636k–1.0M
1.7x vs typical
SteamSpy 500k–1M
Est. revenue
$5.2M–$14.1M after Steam's cut $9.5M–$21.7M before the cut
$29.99
26k reviews
Overwhelmingly Positive
Open WorldSimulation

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