wishvane
How many copies did Survive The Hill sell?
Estimated copies sold
≈ 2k–3k
$9k–$24k net $17k–$38k gross
from 69 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Survive The Hill out and predicted the genre from its 8 similar games. Every figure here, including Survive The Hill's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.7M–2.3M
best case 4.8M (Escape the Backrooms)
The Horror lane

A big, proven genre, though hit-driven: most sell around 1.9M copies, while a few break out far above.

A typical game
≈ 1.9M copies
≈ $7.5M after Steam's cut
from ~44k reviews
Best case
≈ 4.8M copies
Escape the Backrooms · ≈ $18.6M after Steam's cut
from 153k reviews
A breakout hit, far above a typical game.

6 of your 8 games sit in the typical range; 1 is a breakout hit far above it, and 1 is too small to compare.

Copies and revenue are rough lifetime estimates from the review count; typical figures are medians per column, so they can come from different games.

The lane you'd be entering
  • Winners here lead with Horror + Multiplayer, priced around $10.
  • The breakout hits carry Escape Room + First-Person + Psychological Horror; a typical game here doesn't.
  • The games you compared span 2013 to 2025, a lane with a long track record.
  • A typical game here lands in Diamond ($1M+ before Steam's cut, est.). Tiers: Chris Zukowski's benchmark tiers.

Similar games

2019
Est. copies
≈ 481k–782k
too small to compare
SteamSpy 500k–1M
Est. revenue
$4.0M–$10.7M net $7.2M–$16.4M gross
$29.99
17k reviews
Mostly Positive
HorrorMassively Multiplayer +6
2013
Est. copies
≈ 3.6M–5.9M
1.6x vs typical
SteamSpy 2M–5M
Est. revenue
$19.8M–$53.3M net $36.0M–$81.9M gross
$19.99
69k reviews
Mostly Positive
ZombiesAction +6
2017
Est. copies
≈ 1.9M–3.0M
SteamSpy 2M–5M
Est. revenue
$5.1M–$13.7M net $9.3M–$21.1M gross
$9.99
54k reviews
Mostly Positive
Card GameMultiplayer +6
2019
Est. copies
≈ 1.2M–2.0M
SteamSpy 2M–5M
Est. revenue
$1.7M–$4.5M net $3.1M–$7.0M gross
$4.99
43k reviews
Very Positive
HorrorOnline Co-Op +6
2016
Est. copies
≈ 1.5M–2.4M
SteamSpy 1M–2M
Est. revenue
$395k–$1.1M net $718k–$1.6M gross
$0.99
36k reviews
Overwhelmingly Positive
GoreFunny +6
2025
Est. copies
≈ 3.7M–6.0M
3.5x vs typical
SteamSpy 2M–5M
Est. revenue
$10.1M–$27.1M net $18.3M–$41.7M gross
$9.99
153k reviews
Very Positive
HorrorMultiplayer +6
2015
Est. copies
≈ 1.5M–2.4M
SteamSpy 1M–2M
Est. revenue
$8.1M–$21.8M net $14.7M–$33.5M gross
$19.99
32k reviews
Mostly Positive
ZombiesHorror +6
2022
Est. copies
≈ 1.1M–1.8M
SteamSpy 500k–1M
Est. revenue
$3.0M–$8.0M net $5.4M–$12.3M gross
$9.99
45k reviews
Very Positive
MultiplayerHorror +6

Sizing up your own game? See what its genre can realistically do before you build it.

Copies and revenue are rough estimates from public review counts, not exact sales. Data from Steam and SteamSpy. About · Privacy · Examples