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How many copies did Rolling Car sell?

Estimated copies sold
≈ 645–1k
$885–$2k after Steam's cut $2k–$4k before the cut
from 26 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Rolling Car out and predicted the genre from its 8 similar games. Every figure here, including Rolling Car's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 993–2k
best case 35k (JellyCar Worlds)
Games like Rolling Car

The middle of these games

≈ 993–2k copies

≈ $1k after Steam's cut

from ~31 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: JellyCar Worlds at ≈ 27k–43k copies, ≈ $58k–$157k after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 35 reviews in their first month; the spread ran 11 to 192.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Precision Platformer (5 of 8) and 3D Platformer (4 of 8).
The winners
Winners here lead with Open World + 4 Player Local, priced around $8.
The era
The games you compared span 2015 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

RollerBaller
2020
Est. copies
≈ 2k
2.0x vs typical
SteamSpy under 20k
Est. revenue
Free
Free
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Very Positive
ActionCasual
Amazing Frog? 2
2022
Est. copies
≈ 19k–31k
25x vs typical
SteamSpy 50k–100k
Est. revenue
$105k–$283k after Steam's cut $191k–$435k before the cut
$19.99
771 reviews
Mostly Positive
Early AccessOpen World
JellyCar Worlds
2022
Est. copies
≈ 27k–43k
35x vs typical
SteamSpy 50k–100k
Est. revenue
$58k–$157k after Steam's cut $106k–$242k before the cut
$7.99
1k reviews
Overwhelmingly Positive
Racing2D Platformer
The Adventures of Mr. Bobley
2015
Est. copies
≈ 19k–31k
13x vs typical
SteamSpy 50k–100k
Est. revenue
$11k–$28k after Steam's cut $19k–$44k before the cut
$1.99
395 reviews
Mixed
Puzzle-Platformer3D Platformer
The Last Hope
2016
Est. copies
≈ 41k–67k
32x vs typical
SteamSpy 20k–50k
Est. revenue
$22k–$60k after Steam's cut $41k–$93k before the cut
$1.99
986 reviews
Mostly Negative
ExplorationAction Roguelike
CheeseCube
2021
Est. copies
≈ 744–1k
SteamSpy under 20k
Est. revenue
$694–$2k after Steam's cut $1k–$3k before the cut
$3.39
30 reviews
Positive
Demon Turf: Queens Edition
2021
Est. copies
≈ 23k–38k
30x vs typical
SteamSpy 20k–50k
Est. revenue
$191k–$515k after Steam's cut $348k–$792k before the cut
$29.99
936 reviews
Very Positive
Exploration3D Platformer
Only Wish
2023
Est. copies
≈ 769–1k
SteamSpy under 20k
Est. revenue
Free
Free
31 reviews
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Sizing up your own game? See what its genre can realistically do before you build it.