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How many copies did Near-Mage sell?

Estimated copies sold
≈ 6k–10k
$33k–$89k after Steam's cut $60k–$136k before the cut
from 242 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Near-Mage out and predicted the genre from its 8 similar games. Every figure here, including Near-Mage's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 150k–213k
best case 275k (WITCH ON THE HOLY NIGHT)
Games like Near-Mage

The middle of these games

≈ 150k–213k copies

≈ $1.2M–$2.0M after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: WITCH ON THE HOLY NIGHT at ≈ 209k–340k copies, ≈ $2.3M–$6.2M after Steam's cut.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 1k to 2k.
The genre you'd be entering
Your set
Your set clusters on Visual Novel (7 of 8) and Anime (6 of 8).
The winners
Winners here lead with Visual Novel + Anime, priced around $40.
The era
The games you compared span 2014 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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1.6x vs typical
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$39.99
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Overwhelmingly Positive
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