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wishvane

How many copies did WITCH ON THE HOLY NIGHT sell?

Estimated copies sold
≈ 209k–340k
$2.3M–$6.2M after Steam's cut $4.2M–$9.5M before the cut
from 8k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left WITCH ON THE HOLY NIGHT out and predicted the genre from its 8 similar games. Every figure here, including WITCH ON THE HOLY NIGHT's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 68k–155k
best case 158k (Fate/stay night REMASTERED)
Games like WITCH ON THE HOLY NIGHT

The middle of these games

≈ 68k–155k copies

≈ $537k–$1.4M after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Fate/stay night REMASTERED at ≈ 120k–195k copies, ≈ $990k–$2.7M after Steam's cut.

What it took to get here
About half the games that made it here had over 267 reviews in their first month; the spread ran 71 to 1k.
The genre you'd be entering
Your set
Your set clusters on Visual Novel (8 of 8) and Anime (7 of 8).
The winners
Winners here lead with Visual Novel + Anime, priced around $30.
The era
The games you compared span 2012 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

fault - milestone one
2014
Est. copies
≈ 181k–295k
1.8x vs typical
SteamSpy 100k–200k
Est. revenue
$747k–$2.0M after Steam's cut $1.4M–$3.1M before the cut
$14.99
3k reviews
Very Positive
Visual NovelAnime
Magical Diary: Horse Hall
2012
Est. copies
≈ 64k–105k
SteamSpy 50k–100k
Est. revenue
$265k–$714k after Steam's cut $483k–$1.1M before the cut
$14.99
1k reviews
Very Positive
Visual NovelDating Sim
Tyrion Cuthbert: Attorney of the Arcane
2023
Est. copies
≈ 43k–69k
SteamSpy 50k–100k
Est. revenue
$351k–$945k after Steam's cut $639k–$1.5M before the cut
$29.99
2k reviews
Overwhelmingly Positive
Visual NovelAnime
9-nine-:Episode 3
2020
Est. copies
≈ 26k–42k
SteamSpy 20k–50k
Est. revenue
$142k–$383k after Steam's cut $259k–$589k before the cut
$19.99
1k reviews
Very Positive
CasualVisual Novel
9-nine-:Episode 2
2019
Est. copies
≈ 57k–93k
SteamSpy 20k–50k
Est. revenue
$313k–$842k after Steam's cut $570k–$1.3M before the cut
$19.99
2k reviews
Overwhelmingly Positive
Sexual ContentVisual Novel
Hustle Cat
2016
Est. copies
≈ 55k–89k
SteamSpy 100k–200k
Est. revenue
$300k–$806k after Steam's cut $545k–$1.2M before the cut
$19.99
1k reviews
Very Positive
Visual NovelIndie
Umineko When They Cry - Question Arcs
2016
Est. copies
≈ 118k–191k
1.5x vs typical
SteamSpy 20k–50k
Est. revenue
$809k–$2.2M after Steam's cut $1.5M–$3.3M before the cut
$24.99
3k reviews
Overwhelmingly Positive
Great SoundtrackVisual Novel
Fate/stay night REMASTERED
2024
Est. copies
≈ 120k–195k
2.6x vs typical
SteamSpy 50k–100k
Est. revenue
$990k–$2.7M after Steam's cut $1.8M–$4.1M before the cut
$29.99
5k reviews
Overwhelmingly Positive
Visual NovelAnime

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