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How many copies did Who's Lila? sell?

Estimated copies sold
≈ 94k–153k
$310k–$833k after Steam's cut $564k–$1.3M before the cut
from 4k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Who's Lila? out and predicted the genre from its 8 similar games. Every figure here, including Who's Lila?'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 232k–774k
best case 1.9M (NEEDY STREAMER OVERLOAD)
Games like Who's Lila?

The middle of these games

≈ 232k–774k copies

≈ $741k–$3.8M after Steam's cut

from ~9k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: NEEDY STREAMER OVERLOAD at ≈ 1.4M–2.3M copies, ≈ $6.3M–$16.9M after Steam's cut.

What it took to get here
About half the games that made it here had over 3k reviews in their first month; the spread ran 449 to 7k.
The genre you'd be entering
Your set
Your set clusters on Choose Your Own Adventure (6 of 8) and Psychological Horror (5 of 8).
The winners
Winners here lead with Psychological Horror + Anime, priced around $16.
The era
The games you compared span 2015 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Visual NovelChoices Matter

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