Sign in
wishvane

How many copies did Kursor sell?

Estimated copies sold
≈ 1k–2k
$651–$2k after Steam's cut $1k–$3k before the cut
from 48 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Kursor out and predicted the genre from its 8 similar games. Every figure here, including Kursor's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 139k–732k
best case 2.1M (Super Hexagon)
Games like Kursor

The middle of these games

≈ 139k–732k copies

≈ $442k–$1.4M after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Super Hexagon at ≈ 1.6M–2.6M copies, ≈ $1.3M–$3.5M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Fast-Paced (8 of 8) and Arcade (5 of 8).
The winners
Winners here lead with Fast-Paced + Arcade, priced around $3.
The era
The games you compared span 2012 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

UBERMOSH:BLACK
2016
Est. copies
≈ 76k–124k
SteamSpy 200k–500k
Est. revenue
$105k–$282k after Steam's cut $191k–$434k before the cut
$4.99
2k reviews
Very Positive
ActionIndie
Super Hexagon
2012
Est. copies
≈ 1.6M–2.6M
5.7x vs typical
SteamSpy 1M–2M
Est. revenue
$1.3M–$3.5M after Steam's cut $2.4M–$5.4M before the cut
$2.99
25k reviews
Overwhelmingly Positive
DifficultGreat Soundtrack
Anger Foot
2024
Est. copies
≈ 101k–163k
SteamSpy 50k–100k
Est. revenue
$553k–$1.5M after Steam's cut $1.0M–$2.3M before the cut
$19.99
4k reviews
Very Positive
FPSFast-Paced
BallisticNG
2018
Est. copies
≈ 114k–185k
SteamSpy 200k–500k
Est. revenue
$468k–$1.3M after Steam's cut $851k–$1.9M before the cut
$14.99
4k reviews
Very Positive
Combat RacingFuturistic
One Finger Death Punch 2
2019
Est. copies
≈ 129k–210k
SteamSpy 200k–500k
Est. revenue
$285k–$765k after Steam's cut $517k–$1.2M before the cut
$7.99
4k reviews
Overwhelmingly Positive
ActionIndie
One Finger Death Punch
2014
Est. copies
≈ 915k–1.5M
3.7x vs typical
SteamSpy 500k–1M
Est. revenue
$1.3M–$3.4M after Steam's cut $2.3M–$5.2M before the cut
$4.99
16k reviews
Overwhelmingly Positive
Action2D Fighter
UBERMOSH
2015
Est. copies
≈ 439k–713k
2.0x vs typical
SteamSpy 200k–500k
Est. revenue
$602k–$1.6M after Steam's cut $1.1M–$2.5M before the cut
$4.99
9k reviews
Very Positive
CyberpunkPixel Graphics
Zup! Z
2020
Est. copies
≈ 107k–175k
SteamSpy 200k–500k
Est. revenue
$59k–$158k after Steam's cut $107k–$243k before the cut
$1.99
4k reviews
Overwhelmingly Positive
PuzzleIndie

Sizing up your own game? See what its genre can realistically do before you build it.