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How many copies did Tower Tactics: Liberation sell?

Estimated copies sold
≈ 31k–50k
$111k–$298k after Steam's cut $202k–$459k before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Tower Tactics: Liberation out and predicted the genre from its 8 similar games. Every figure here, including Tower Tactics: Liberation's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 11k–133k
best case 746k (Monster Train)
Games like Tower Tactics: Liberation

The middle of these games

≈ 11k–133k copies

≈ $62k–$822k after Steam's cut

from ~734 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: Monster Train at ≈ 569k–924k copies, ≈ $3.9M–$10.5M after Steam's cut.

What it took to get here
About half the games that made it here had over 349 reviews in their first month; the spread ran 62 to 6k.
The genre you'd be entering
Your set
Your set clusters on Deckbuilding (7 of 8) and Card Battler (6 of 8).
The winners
Winners here lead with Card Battler + Rogue-lite, priced around $25.
The era
The games you compared span 2019 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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7.5x vs typical
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Overdungeon
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Indie3D
Monster Train
2020
Est. copies
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SteamSpy 500k–1M
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Early AccessAuto Battler

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