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How many copies did Tiny Tina's Assault on Dragon Keep: A Wonderlands One-shot Adventure sell?

Estimated copies sold
≈ 91k–148k
$250k–$673k after Steam's cut $455k–$1.0M before the cut
from 4k reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Tiny Tina's Assault on Dragon Keep: A Wonderlands One-shot Adventure out and predicted the genre from its 8 similar games. Every figure here, including Tiny Tina's Assault on Dragon Keep: A Wonderlands One-shot Adventure's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2k–8k
best case 83k (Godfall Ultimate Edition)
Games like Tiny Tina's Assault on Dragon Keep: A Wonderlands One-shot Adventure

The middle of these games

≈ 2k–8k copies

≈ $6k–$68k after Steam's cut

from ~122 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

No genre covers most of your similar games. The closest is Action RPG (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Godfall Ultimate Edition at ≈ 63k–103k copies, ≈ $698k–$1.9M after Steam's cut.

What it took to get here
About half the games that made it here had over 51 reviews in their first month; the spread ran 1 to 801.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Action RPG (4 of 8) and Hack and Slash (4 of 8).
The winners
Winners here lead with Action RPG + Hack and Slash, priced around $40.
The era
The games you compared span 2018 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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