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How many copies did Wolf Attack sell?

Estimated copies sold
≈ 223–363
$613–$2k after Steam's cut $1k–$3k before the cut
from 9 reviews (9 user reviews)
Thin evidence: 9 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Wolf Attack out and predicted the genre from its 8 similar games. Every figure here, including Wolf Attack's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 176k–431k
best case 673k (METAL SLUG 3)
Games like Wolf Attack

The middle of these games

≈ 176k–431k copies

≈ $2.1M after Steam's cut

from ~6k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: METAL SLUG 3 at ≈ 513k–833k copies, ≈ $1.1M–$3.0M after Steam's cut.

What it took to get here
The games that made it here had under 421 reviews in their first month.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Arcade (8 of 8) and Shooter (7 of 8).
The winners
Winners here lead with Arcade + Classic, priced around $8.
The era
The games you compared span 2014 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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1.6x vs typical
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ShooterWorld War II

Sizing up your own game? See what its genre can realistically do before you build it.