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How many copies did Run Run Run sell?

Estimated copies sold
≈ 2k
$1k–$3k after Steam's cut $2k–$5k before the cut
from 62 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Run Run Run out and predicted the genre from its 8 similar games. Every figure here, including Run Run Run's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 160k–481k
best case 4.9M (Crab Game)
Games like Run Run Run

The middle of these games

≈ 160k–481k copies

≈ $205k–$1.7M after Steam's cut

from ~6k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Racing (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Crab Game at ≈ 3.7M–6.1M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 5k reviews in their first month; the spread ran 748 to 77k.
The genre you'd be entering
Your set
Your set clusters on Racing (4 of 8) and Arcade (3 of 8).
The winners
Winners here lead with Psychological Horror + Battle Royale. The breakout hits carry Psychological Horror + Battle Royale + PvP; a typical game here doesn't.
The era
The games you compared span 2013 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Haste
2025
Est. copies
≈ 347k–564k
2.2x vs typical
SteamSpy 100k–200k
Est. revenue
$1.9M–$5.1M after Steam's cut $3.5M–$7.9M before the cut
$19.99
14k reviews
Very Positive
Fast-PacedAction
Crab Game
2021
Est. copies
≈ 3.7M–6.1M
24x vs typical
SteamSpy 5M–10M
Est. revenue
Free
Free
151k reviews
Very Positive
Psychological HorrorMultiplayer
Retrowave
2022
Est. copies
≈ 385k–626k
2.4x vs typical
SteamSpy 200k–500k
Est. revenue
$317k–$852k after Steam's cut $576k–$1.3M before the cut
$2.99
16k reviews
Overwhelmingly Positive
Racing1980s
SUPER CHICKEN JUMPER
2021
Est. copies
≈ 133k–216k
SteamSpy 100k–200k
Est. revenue
$109k–$294k after Steam's cut $199k–$452k before the cut
$2.99
5k reviews
Overwhelmingly Positive
DifficultArcade
Music Racer
2018
Est. copies
≈ 110k–179k
SteamSpy 200k–500k
Est. revenue
$60k–$162k after Steam's cut $110k–$250k before the cut
$1.99
4k reviews
Very Positive
MusicRhythm
Race The Sun
2013
Est. copies
≈ 401k–652k
SteamSpy 500k–1M
Est. revenue
$1.1M–$3.0M after Steam's cut $2.0M–$4.6M before the cut
$9.99
6k reviews
Very Positive
Procedural GenerationRunner
Vecter
2020
Est. copies
≈ 72k–117k
SteamSpy 200k–500k
Est. revenue
Free
Free
3k reviews
Overwhelmingly Positive
Free to PlayRacing
Drift86
2019
Est. copies
≈ 213k–346k
SteamSpy 200k–500k
Est. revenue
$116k–$313k after Steam's cut $212k–$481k before the cut
$1.99
7k reviews
Very Positive
RacingMultiplayer

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