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How many copies did First Dwarf sell?

Estimated copies sold
≈ 9k–15k
$64k–$173k after Steam's cut $117k–$266k before the cut
from 378 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left First Dwarf out and predicted the genre from its 8 similar games. Every figure here, including First Dwarf's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 4.9M–14.2M
best case 27.3M (Phasmophobia)
Games like First Dwarf

The middle of these games

≈ 4.9M–14.2M copies

≈ $48.0M–$128.4M after Steam's cut

from ~297k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Co-op (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Phasmophobia at ≈ 20.8M–33.8M copies, ≈ $114.2M–$307.1M after Steam's cut.

What it took to get here
About half the games that made it here had over 54k reviews in their first month; the spread ran 2k to 470k.
The genre you'd be entering
Your set
Your set clusters on Co-op (4 of 8) and First-Person (3 of 8).
The winners
Winners here lead with Horror + Psychological Horror, priced around $20.
The era
The games you compared span 2020 to 2026, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

R.E.P.O.
2025
Est. copies
≈ 10.4M–17.0M
SteamSpy 10M–20M
Est. revenue
$28.7M–$77.0M after Steam's cut $52.1M–$118.5M before the cut
$9.99
421k reviews
Overwhelmingly Positive
HorrorOnline Co-Op
Teardown
2022
Est. copies
≈ 3.4M–5.5M
SteamSpy 2M–5M
Est. revenue
$27.7M–$74.5M after Steam's cut $50.4M–$114.7M before the cut
$29.99
136k reviews
Overwhelmingly Positive
DestructionPhysics
Palworld
2026
Est. copies
≈ 12.0M–19.4M
1.6x vs typical
SteamSpy 50M–100M
Est. revenue
$98.7M–$265.3M after Steam's cut $179.4M–$408.2M before the cut
$29.99
482k reviews
Very Positive
Open WorldSurvival
Risk of Rain 2
2020
Est. copies
≈ 8.7M–14.2M
SteamSpy 5M–10M
Est. revenue
$59.9M–$161.2M after Steam's cut $109.0M–$248.0M before the cut
$24.99
352k reviews
Very Positive
Third-Person ShooterAction Roguelike
Phasmophobia
2020
Est. copies
≈ 20.8M–33.8M
2.8x vs typical
SteamSpy 10M–20M
Est. revenue
$114.2M–$307.1M after Steam's cut $207.7M–$472.5M before the cut
$19.99
838k reviews
Very Positive
HorrorOnline Co-Op
Totally Accurate Battle Simulator
2021
Est. copies
≈ 3.8M–6.2M
SteamSpy 2M–5M
Est. revenue
$20.9M–$56.2M after Steam's cut $38.0M–$86.5M before the cut
$19.99
153k reviews
Overwhelmingly Positive
SandboxSimulation
ULTRAKILL
2020
Est. copies
≈ 6.0M–9.7M
SteamSpy 5M–10M
Est. revenue
$49.4M–$132.9M after Steam's cut $89.9M–$204.5M before the cut
$29.99
242k reviews
Overwhelmingly Positive
Boomer ShooterFast-Paced
BattleBit Remastered
2023
Est. copies
≈ 3.6M–5.9M
SteamSpy 5M–10M
Est. revenue
$15.0M–$40.2M after Steam's cut $27.2M–$61.9M before the cut
$14.99
146k reviews
Very Positive
FPSMultiplayer

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