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wishvane

How many copies did Palworld sell?

Estimated copies sold
≈ 12.0M–19.4M
$98.7M–$265.3M after Steam's cut $179.4M–$408.2M before the cut
from 482k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Palworld out and predicted the genre from its 8 similar games. Every figure here, including Palworld's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 554k–1.6M
best case 2.3M (WEBFISHING)
Games like Palworld

The middle of these games

≈ 554k–1.6M copies

≈ $4.6M–$13.7M after Steam's cut

from ~34k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: WEBFISHING at ≈ 1.7M–2.8M copies, ≈ $2.4M–$6.4M after Steam's cut.

What it took to get here
About half the games that made it here had over 14k reviews in their first month; the spread ran 2k to 37k.
The genre you'd be entering
Your set
Your set clusters on Creature Collector (7 of 8) and Character Customization (2 of 8).
The winners
Winners here lead with Fishing + Character Customization, priced around $5.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See what its genre can realistically do before you build it.