Sign in
wishvane

How many copies did Project Martians sell?

Estimated copies sold
≈ 99–161
$218–$585 after Steam's cut $396–$900 before the cut
from 4 reviews (4 user reviews)
Thin evidence: 4 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Project Martians out and predicted the genre from its 8 similar games. Every figure here, including Project Martians's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 27k–131k
best case 1.1M (Surviving Mars)
Games like Project Martians

The middle of these games

≈ 27k–131k copies

≈ $118k–$1.1M after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: Surviving Mars at ≈ 873k–1.4M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 264 to 3k.
The genre you'd be entering
Your set
Your set clusters on Base-Building (8 of 8) and Colony Sim (6 of 8).
The winners
Winners here lead with Colony Sim + City Builder. The breakout hits carry Space + Mars + City Builder; a typical game here doesn't.
The era
The games you compared span 2018 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Plan B: Terraform
2025
Est. copies
≈ 89k–145k
1.6x vs typical
SteamSpy 100k–200k
Est. revenue
$391k–$1.1M after Steam's cut $712k–$1.6M before the cut
$15.99
4k reviews
Very Positive
Early AccessAutomation
Mind Over Magic
2025
Est. copies
≈ 111k–180k
2.0x vs typical
SteamSpy 200k–500k
Est. revenue
$761k–$2.0M after Steam's cut $1.4M–$3.1M before the cut
$24.99
4k reviews
Very Positive
Reshaping Mars
2023
Est. copies
≈ 21k–34k
SteamSpy 100k–200k
Est. revenue
$57k–$152k after Steam's cut $103k–$234k before the cut
$9.99
832 reviews
Very Positive
SimulationStrategy
Sheltered 2
2021
Est. copies
≈ 55k–89k
SteamSpy 200k–500k
Est. revenue
$302k–$811k after Steam's cut $549k–$1.2M before the cut
$19.99
2k reviews
Mixed
SurvivalResource Management
Surviving Mars
2018
Est. copies
≈ 873k–1.4M
13x vs typical
SteamSpy 2M–5M
Est. revenue
Free
Free
29k reviews
Mostly Positive
Per Aspera
2020
Est. copies
≈ 143k–232k
2.6x vs typical
SteamSpy 200k–500k
Est. revenue
$1.2M–$3.2M after Steam's cut $2.1M–$4.9M before the cut
$29.99
6k reviews
Mostly Positive
Online Co-OpReal-Time
Stellar Settlers: Space Base Builder
2025
Est. copies
≈ 21k–34k
SteamSpy 20k–50k
Est. revenue
$68k–$183k after Steam's cut $124k–$281k before the cut
$11.99
832 reviews
Mostly Positive
Farlanders
2023
Est. copies
≈ 15k–24k
SteamSpy 50k–100k
Est. revenue
$60k–$162k after Steam's cut $110k–$249k before the cut
$14.99
590 reviews
Very Positive
City BuilderTurn-Based Strategy

Sizing up your own game? See what its genre can realistically do before you build it.