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How many copies did Space Battle SVF sell?

Estimated copies sold
≈ 99–161
$27–$73 after Steam's cut $49–$112 before the cut
from 4 reviews (4 user reviews)
Thin evidence: 4 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Space Battle SVF out and predicted the genre from its 8 similar games. Every figure here, including Space Battle SVF's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 12k–27k
best case 332k (LUFTRAUSERS)
Games like Space Battle SVF

The middle of these games

≈ 12k–27k copies

≈ $92k–$118k after Steam's cut

from ~487 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: LUFTRAUSERS at ≈ 253k–411k copies, ≈ $695k–$1.9M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 328 reviews in their first month; the spread ran 91 to 1k.
The genre you'd be entering
Your set
Your set clusters on Bullet Hell (8 of 8) and Shoot 'Em Up (7 of 8).
The winners
Winners here lead with Bullet Hell + Shoot 'Em Up, priced around $10. The breakout hits carry Pixel Graphics; a typical game here doesn't.
The era
The games you compared span 2014 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Whisker Squadron: Survivor
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Est. copies
≈ 14k–22k
SteamSpy 20k–50k
Est. revenue
$76k–$203k after Steam's cut $137k–$312k before the cut
$19.99
554 reviews
Mostly Positive
On-Rails ShooterAction Roguelike
QP Shooting - Dangerous!!
2014
Est. copies
≈ 29k–47k
SteamSpy 50k–100k
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$64k–$171k after Steam's cut $116k–$264k before the cut
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518 reviews
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Bullet HellShoot 'Em Up
Crimzon Clover World EXplosion
2021
Est. copies
≈ 10k–15k
SteamSpy 20k–50k
Est. revenue
$52k–$141k after Steam's cut $95k–$217k before the cut
$19.99
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ActionShoot 'Em Up
Mirage Feathers
2024
Est. copies
≈ 65k–105k
5.4x vs typical
SteamSpy 20k–50k
Est. revenue
$89k–$239k after Steam's cut $162k–$368k before the cut
$4.99
3k reviews
Overwhelmingly Positive
AnimeCute
Sky Force Reloaded
2017
Est. copies
≈ 95k–154k
5.7x vs typical
SteamSpy 200k–500k
Est. revenue
$261k–$702k after Steam's cut $474k–$1.1M before the cut
$9.99
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Shoot 'Em UpArcade
Nienix: Cosmic Warfare
2023
Est. copies
≈ 9k–14k
SteamSpy 20k–50k
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$48k–$129k after Steam's cut $87k–$199k before the cut
$19.99
352 reviews
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Looter ShooterTop-Down Shooter
LUFTRAUSERS
2014
Est. copies
≈ 253k–411k
9.3x vs typical
SteamSpy 200k–500k
Est. revenue
$695k–$1.9M after Steam's cut $1.3M–$2.9M before the cut
$9.99
5k reviews
Very Positive
IndieBullet Hell
Sora
2016
Est. copies
≈ 20k–33k
SteamSpy 20k–50k
Est. revenue
$50k–$135k after Steam's cut $91k–$207k before the cut
$8.99
487 reviews
Very Positive
Shoot 'Em UpSci-fi

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