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How many copies did My Cute Succubus sell?

Estimated copies sold
≈ 7k–12k
$6k–$16k after Steam's cut $11k–$25k before the cut
from 291 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left My Cute Succubus out and predicted the genre from its 8 similar games. Every figure here, including My Cute Succubus's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.3M–2.0M
best case 3.8M (Mirror 2: Project X)
Games like My Cute Succubus

The middle of these games

≈ 1.3M–2.0M copies

≈ $2.9M–$7.5M after Steam's cut

from ~41k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: Mirror 2: Project X at ≈ 2.9M–4.7M copies, ≈ $1.6M–$4.2M after Steam's cut.

What it took to get here
About half the games that made it here had over 7k reviews in their first month; the spread ran 10 to 27k.
The genre you'd be entering
Your set
Your set clusters on Dating Sim (7 of 8) and Visual Novel (7 of 8).
The winners
Winners here lead with Match 3 + Anime, priced around $2.
The era
The games you compared span 2015 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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2.8x vs typical
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