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How many copies did The Hungry Lamb: Traveling in the Late Ming Dynasty sell?

Estimated copies sold
≈ 1.5M–2.4M
$4.1M–$11.0M after Steam's cut $7.4M–$16.9M before the cut
from 60k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The Hungry Lamb: Traveling in the Late Ming Dynasty out and predicted the genre from its 8 similar games. Every figure here, including The Hungry Lamb: Traveling in the Late Ming Dynasty's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 102k–235k
best case 384k (Suzerain)
Games like The Hungry Lamb: Traveling in the Late Ming Dynasty

The middle of these games

≈ 102k–235k copies

≈ $382k–$2.1M after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Suzerain at ≈ 292k–475k copies, ≈ $1.6M–$4.3M after Steam's cut.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 856 to 7k.
The genre you'd be entering
Your set
Your set clusters on Story Rich (8 of 8) and Visual Novel (5 of 8).
The winners
Winners here lead with Visual Novel + Choose Your Own Adventure, priced around $20.
The era
The games you compared span 2015 to 2026, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Suzerain
2020
Est. copies
≈ 292k–475k
3.1x vs typical
SteamSpy 500k–1M
Est. revenue
$1.6M–$4.3M after Steam's cut $2.9M–$6.7M before the cut
$19.99
12k reviews
Very Positive
Visual NovelChoose Your Own Adventure
Aviary Attorney
2015
Est. copies
≈ 111k–180k
SteamSpy 100k–200k
Est. revenue
$457k–$1.2M after Steam's cut $832k–$1.9M before the cut
$14.99
2k reviews
Very Positive
Visual NovelAdventure
Fate/stay night REMASTERED
2024
Est. copies
≈ 120k–195k
SteamSpy 50k–100k
Est. revenue
$990k–$2.7M after Steam's cut $1.8M–$4.1M before the cut
$29.99
5k reviews
Overwhelmingly Positive
Visual NovelAnime
Fate/Samurai Remnant
2023
Est. copies
≈ 174k–283k
1.8x vs typical
SteamSpy 100k–200k
Est. revenue
$1.9M–$5.1M after Steam's cut $3.5M–$7.9M before the cut
$39.99
7k reviews
Very Positive
JRPGRPG
咸鱼殿下 / My journey
2025
Est. copies
≈ 52k–85k
SteamSpy 50k–100k
Est. revenue
$172k–$462k after Steam's cut $312k–$710k before the cut
$11.99
2k reviews
Very Positive
FMVDating Sim
Hakuoki: Kyoto Winds
2017
Est. copies
≈ 80k–130k
SteamSpy 50k–100k
Est. revenue
$219k–$589k after Steam's cut $399k–$907k before the cut
$9.99
2k reviews
Very Positive
OtomeVisual Novel
School Days
2026
Est. copies
≈ 195k–316k
2.0x vs typical
SteamSpy 100k–200k
Est. revenue
$803k–$2.2M after Steam's cut $1.5M–$3.3M before the cut
$14.99
8k reviews
Mostly Positive
Early AccessRPG
神都不良探 Underdog Detective
2022
Est. copies
≈ 71k–115k
SteamSpy 200k–500k
Est. revenue
$156k–$419k after Steam's cut $283k–$645k before the cut
$7.99
3k reviews
Mostly Positive

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