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How many copies did Munchkin Digital sell?

Estimated copies sold
≈ 39k–64k
$162k–$436k after Steam's cut $295k–$671k before the cut
from 2k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Munchkin Digital out and predicted the genre from its 8 similar games. Every figure here, including Munchkin Digital's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 835–8k
best case 159k (Low Magic Age)
Games like Munchkin Digital

The middle of these games

≈ 835–8k copies

≈ $2k–$45k after Steam's cut

from ~52 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

No genre covers most of your similar games. The closest is Turn-Based Combat (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Low Magic Age at ≈ 121k–196k copies, ≈ $498k–$1.3M after Steam's cut.

What it took to get here
About half the games that made it here had over 17 reviews in their first month; the spread ran 3 to 471.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Turn-Based Combat (3 of 8) and Combat (2 of 8).
The winners
Winners here lead with Dungeons & Dragons + Turn-Based Combat, priced around $15.
The era
The games you compared span 2017 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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