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How many copies did Beyond the Long Night sell?

Estimated copies sold
≈ 5k–7k
$23k–$61k after Steam's cut $41k–$94k before the cut
from 186 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Beyond the Long Night out and predicted the genre from its 8 similar games. Every figure here, including Beyond the Long Night's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 211k–1.1M
best case 33.1M (The Binding of Isaac: Rebirth)
Games like Beyond the Long Night

The middle of these games

≈ 211k–1.1M copies

≈ $1.2M–$5.5M after Steam's cut

from ~9k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: The Binding of Isaac: Rebirth at ≈ 25.2M–41.0M copies, ≈ $104.0M–$279.6M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 409 to 23k.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (8 of 8) and Rogue-like (7 of 8).
The winners
Winners here lead with Action Roguelike + Rogue-like, priced around $15. The breakout hits carry Great Soundtrack + Replay Value + Dungeon Crawler; a typical game here doesn't.
The era
The games you compared span 2014 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Soulstone Survivors
2025
Est. copies
≈ 663k–1.1M
3.1x vs typical
SteamSpy 500k–1M
Est. revenue
$2.7M–$7.3M after Steam's cut $5.0M–$11.3M before the cut
$14.99
27k reviews
Very Positive
Action RoguelikeBullet Hell
Nuclear Throne
2015
Est. copies
≈ 965k–1.6M
2.3x vs typical
SteamSpy 500k–1M
Est. revenue
$3.2M–$8.6M after Steam's cut $5.8M–$13.2M before the cut
$11.99
20k reviews
Overwhelmingly Positive
Action RoguelikeRogue-like
The Binding of Isaac: Rebirth
2014
Est. copies
≈ 25.2M–41.0M
53x vs typical
SteamSpy 5M–10M
Est. revenue
$104.0M–$279.6M after Steam's cut $189.1M–$430.1M before the cut
$14.99
450k reviews
Overwhelmingly Positive
Action RoguelikeRogue-like
Enter the Gungeon
2016
Est. copies
≈ 3.7M–6.1M
10x vs typical
SteamSpy 2M–5M
Est. revenue
$15.4M–$41.4M after Steam's cut $28.0M–$63.6M before the cut
$14.99
90k reviews
Overwhelmingly Positive
Bullet HellAction Roguelike
Rogue: Genesia
2025
Est. copies
≈ 212k–344k
SteamSpy 200k–500k
Est. revenue
$874k–$2.3M after Steam's cut $1.6M–$3.6M before the cut
$14.99
9k reviews
Very Positive
Action RoguelikeBullet Hell
Atomicrops
2020
Est. copies
≈ 157k–255k
SteamSpy 200k–500k
Est. revenue
$646k–$1.7M after Steam's cut $1.2M–$2.7M before the cut
$14.99
6k reviews
Very Positive
ActionIndie
Dead Estate
2021
Est. copies
≈ 165k–268k
SteamSpy 200k–500k
Est. revenue
$679k–$1.8M after Steam's cut $1.2M–$2.8M before the cut
$14.99
7k reviews
Very Positive
Action RoguelikeTwin Stick Shooter
Voidigo
2023
Est. copies
≈ 121k–197k
SteamSpy 200k–500k
Est. revenue
$167k–$448k after Steam's cut $303k–$689k before the cut
$4.99
5k reviews
Overwhelmingly Positive
Action RoguelikeTwin Stick Shooter

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