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How many copies did XIO: REVIVE sell?

Estimated copies sold
≈ 670–1k
$920–$2k after Steam's cut $2k–$4k before the cut
from 27 reviews (Mostly Negative)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left XIO: REVIVE out and predicted the genre from its 8 similar games. Every figure here, including XIO: REVIVE's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 152k–396k
best case 1.2M (BlazBlue Entropy Effect)
Games like XIO: REVIVE

The middle of these games

≈ 152k–396k copies

≈ $1.2M–$3.6M after Steam's cut

from ~7k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Post-apocalyptic (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: BlazBlue Entropy Effect at ≈ 898k–1.5M copies, ≈ $4.9M–$13.3M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 5k reviews in their first month; the spread ran 1k to 14k.
The genre you'd be entering
Your set
Your set clusters on Post-apocalyptic (4 of 8) and Exploration (3 of 8).
The winners
Winners here lead with Action Roguelike + Action-Adventure, priced around $20. The breakout hits carry Action Roguelike + Action-Adventure + Replay Value; a typical game here doesn't.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

BlazBlue Entropy Effect
2024
Est. copies
≈ 898k–1.5M
5.0x vs typical
SteamSpy 500k–1M
Est. revenue
$4.9M–$13.3M after Steam's cut $9.0M–$20.4M before the cut
$19.99
36k reviews
Very Positive
Action RoguelikeAction-Adventure
ZERO Sievert
2024
Est. copies
≈ 382k–621k
2.1x vs typical
SteamSpy 500k–1M
Est. revenue
$2.1M–$5.6M after Steam's cut $3.8M–$8.7M before the cut
$19.99
15k reviews
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Extraction ShooterSurvival
Dungeon Munchies
2022
Est. copies
≈ 179k–291k
SteamSpy 200k–500k
Est. revenue
$983k–$2.6M after Steam's cut $1.8M–$4.1M before the cut
$19.99
7k reviews
Overwhelmingly Positive
IndieAction
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2022
Est. copies
≈ 87k–141k
SteamSpy 100k–200k
Est. revenue
$428k–$1.2M after Steam's cut $778k–$1.8M before the cut
$17.99
3k reviews
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Puzzle-PlatformerMetroidvania
Chernobylite Complete Edition
2021
Est. copies
≈ 386k–627k
2.2x vs typical
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Est. revenue
$3.2M–$8.6M after Steam's cut $5.8M–$13.2M before the cut
$29.99
16k reviews
Very Positive
Post-apocalypticSurvival
Dread Delusion
2024
Est. copies
≈ 130k–211k
SteamSpy 200k–500k
Est. revenue
$714k–$1.9M after Steam's cut $1.3M–$3.0M before the cut
$19.99
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RPGOpen World
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2022
Est. copies
≈ 102k–165k
SteamSpy 100k–200k
Est. revenue
$559k–$1.5M after Steam's cut $1.0M–$2.3M before the cut
$19.99
4k reviews
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Farming SimCrafting
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2025
Est. copies
≈ 222k–361k
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Est. revenue
$1.8M–$4.9M after Steam's cut $3.3M–$7.6M before the cut
$29.99
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SingleplayerExploration

Sizing up your own game? See what its genre can realistically do before you build it.