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How many copies did City Zoomer sell?

Estimated copies sold
≈ 5k–8k
$7k–$17k after Steam's cut $12k–$27k before the cut
from 191 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left City Zoomer out and predicted the genre from its 8 similar games. Every figure here, including City Zoomer's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 156k–311k
best case 4.9M (Crab Game)
Games like City Zoomer

The middle of these games

≈ 156k–311k copies

≈ $540k–$2.2M after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: Crab Game at ≈ 3.7M–6.1M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 226 reviews in their first month; the spread ran 73 to 77k.
The genre you'd be entering
Your set
Your set clusters on Parkour (6 of 8) and 3D Platformer (3 of 8).
The winners
Winners here lead with Psychological Horror + Battle Royale. The breakout hits carry Psychological Horror + Multiplayer + Free to Play; a typical game here doesn't.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Crab Game
2021
Est. copies
≈ 3.7M–6.1M
42x vs typical
SteamSpy 5M–10M
Est. revenue
Free
Free
151k reviews
Very Positive
Psychological HorrorMultiplayer
VR Skater
2024
Est. copies
≈ 6k–10k
too small to compare
SteamSpy under 20k
Est. revenue
$35k–$94k after Steam's cut $64k–$145k before the cut
$19.99
257 reviews
Very Positive
SkateboardingVR
Rocket Boots Mania
2025
Est. copies
≈ 7k–11k
too small to compare
SteamSpy under 20k
Est. revenue
$28k–$76k after Steam's cut $51k–$116k before the cut
$14.99
275 reviews
Very Positive
SportsParkour
Hell of an Office
2024
Est. copies
≈ 5k–7k
too small to compare
SteamSpy under 20k
Est. revenue
$19k–$50k after Steam's cut $34k–$77k before the cut
$14.99
183 reviews
Very Positive
First-PersonAction
Warstride Challenges
2023
Est. copies
≈ 8k–13k
too small to compare
SteamSpy 20k–50k
Est. revenue
$45k–$120k after Steam's cut $81k–$184k before the cut
$19.99
327 reviews
Very Positive
3DGore
Music Racer
2018
Est. copies
≈ 110k–179k
SteamSpy 200k–500k
Est. revenue
$60k–$162k after Steam's cut $110k–$250k before the cut
$1.99
4k reviews
Very Positive
MusicRhythm
Haste
2025
Est. copies
≈ 347k–564k
3.9x vs typical
SteamSpy 100k–200k
Est. revenue
$1.9M–$5.1M after Steam's cut $3.5M–$7.9M before the cut
$19.99
14k reviews
Very Positive
Fast-PacedAction
SEUM: Speedrunners from Hell
2016
Est. copies
≈ 127k–207k
SteamSpy 200k–500k
Est. revenue
$525k–$1.4M after Steam's cut $954k–$2.2M before the cut
$14.99
3k reviews
Very Positive
3D PlatformerParkour

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