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wishvane

How many copies did Rocket Boots Mania sell?

Estimated copies sold
≈ 7k–11k
$28k–$76k after Steam's cut $51k–$116k before the cut
from 275 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Rocket Boots Mania out and predicted the genre from its 8 similar games. Every figure here, including Rocket Boots Mania's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 43k–100k
best case 2.0M (SpeedRunners)
Games like Rocket Boots Mania

The middle of these games

≈ 43k–100k copies

≈ $269k–$544k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: SpeedRunners at ≈ 1.5M–2.5M copies, ≈ $6.4M–$17.1M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 495 reviews in their first month; the spread ran 197 to 1k.
The genre you'd be entering
Your set
Your set clusters on Racing (6 of 8) and Flight (4 of 8).
The winners
Winners here lead with Character Customization + Emotional, priced around $15. The breakout hits carry Action + Relaxing + Casual; a typical game here doesn't.
The era
The games you compared span 2016 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Biped
2020
Est. copies
≈ 284k–461k
5.6x vs typical
SteamSpy 500k–1M
Est. revenue
$1.2M–$3.1M after Steam's cut $2.1M–$4.8M before the cut
$14.99
11k reviews
Very Positive
Character CustomizationEmotional
Superflight
2017
Est. copies
≈ 398k–647k
5.7x vs typical
SteamSpy 500k–1M
Est. revenue
$327k–$880k after Steam's cut $595k–$1.4M before the cut
$2.99
12k reviews
Overwhelmingly Positive
FlightIndie
SpeedRunners
2016
Est. copies
≈ 1.5M–2.5M
18x vs typical
SteamSpy 2M–5M
Est. revenue
$6.4M–$17.1M after Steam's cut $11.6M–$26.4M before the cut
$14.99
37k reviews
Very Positive
MultiplayerRacing
TRYP FPV: Drone Racer Simulator
2022
Est. copies
≈ 79k–129k
1.6x vs typical
SteamSpy 200k–500k
Est. revenue
$370k–$994k after Steam's cut $672k–$1.5M before the cut
$16.99
3k reviews
Very Positive
Early AccessFlight
Liftoff®: FPV Drone Racing
2018
Est. copies
≈ 422k–686k
6.8x vs typical
SteamSpy 500k–1M
Est. revenue
$2.3M–$6.2M after Steam's cut $4.2M–$9.6M before the cut
$19.99
14k reviews
Overwhelmingly Positive
SimulationFlight
FPV SkyDive : FPV Drone Simulator
2021
Est. copies
≈ 75k–122k
SteamSpy 200k–500k
Est. revenue
Free
Free
3k reviews
Very Positive
FlightExploration
Kreedz Climbing
2017
Est. copies
≈ 35k–57k
SteamSpy 200k–500k
Est. revenue
Free
Free
1k reviews
Very Positive
Free to PlayRacing
Turbo Golf Racing
2024
Est. copies
≈ 26k–42k
SteamSpy 50k–100k
Est. revenue
$71k–$191k after Steam's cut $129k–$294k before the cut
$9.99
1k reviews
Very Positive
RacingGolf

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