wishvane
How many copies did Rocket Boots Mania sell?
Estimated copies sold
≈ 7k–11k
$27k–$73k net $49k–$112k gross
from 274 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Rocket Boots Mania out and predicted the genre from its 8 similar games. Every figure here, including Rocket Boots Mania's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 96k–98k
best case 1.9M (SpeedRunners)
The Racing lane

A solid, mid-sized genre: most sell around 97k copies, with a few that break out far above.

A typical game
≈ 97k copies
≈ $650k after Steam's cut
from ~3k reviews
Best case
≈ 1.9M copies
SpeedRunners · ≈ $11.3M after Steam's cut
from 37k reviews
A breakout hit, far above a typical game.

2 of your 8 games sit in the typical range; 4 are breakout hits far above it, and 2 are too small to compare.

Copies and revenue are rough lifetime estimates from the review count; typical figures are medians per column, so they can come from different games.

The lane you'd be entering
  • Winners here lead with Character Customization + Emotional, priced around $15.
  • The breakout hits carry Action + Multiplayer + Relaxing; a typical game here doesn't.
  • The games you compared span 2016 to 2024, a lane with a long track record.
  • A typical game here lands in Diamond ($1M+ before Steam's cut, est.). Tiers: Chris Zukowski's benchmark tiers.

Similar games

2020
Est. copies
≈ 293k–476k
3.7x vs typical
SteamSpy 500k–1M
Est. revenue
$1.2M–$3.2M net $2.2M–$5.0M gross
$14.99
11k reviews
Very Positive
Character CustomizationEmotional +6
2017
Est. copies
≈ 398k–646k
3.8x vs typical
SteamSpy 500k–1M
Est. revenue
$327k–$879k net $594k–$1.4M gross
$2.99
12k reviews
Overwhelmingly Positive
FlightIndie +6
2016
Est. copies
≈ 1.5M–2.4M
12x vs typical
SteamSpy 2M–5M
Est. revenue
$6.1M–$16.5M net $11.1M–$25.3M gross
$14.99
37k reviews
Very Positive
MultiplayerRacing +6
2022
Est. copies
≈ 75k–122k
SteamSpy 200k–500k
Est. revenue
$352k–$947k net $640k–$1.5M gross
$16.99
3k reviews
Very Positive
Early AccessFlight +6
2018
Est. copies
≈ 413k–671k
4.5x vs typical
SteamSpy 500k–1M
Est. revenue
$2.3M–$6.1M net $4.1M–$9.4M gross
$19.99
14k reviews
Overwhelmingly Positive
SimulationFlight +6
2021
Est. copies
≈ 72k–118k
SteamSpy 200k–500k
Est. revenue
Free
Free
3k reviews
Very Positive
FlightExploration +6
2017
Est. copies
≈ 35k–57k
too small to compare
SteamSpy 200k–500k
Est. revenue
Free
Free
1k reviews
Very Positive
Free to PlayRacing +6
2024
Est. copies
≈ 25k–40k
too small to compare
SteamSpy 50k–100k
Est. revenue
$68k–$183k net $124k–$282k gross
$9.99
1k reviews
Very Positive
RacingGolf +6

Sizing up your own game? See what its genre can realistically do before you build it.

Copies and revenue are rough estimates from public review counts, not exact sales. Data from Steam and SteamSpy. About · Privacy · Examples