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How many copies did Command & Conquer™ Red Alert™ 3 sell?

Estimated copies sold
≈ 1.0M–1.6M
from 16k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Command & Conquer™ Red Alert™ 3 out and predicted the genre from its 8 similar games. Every figure here, including Command & Conquer™ Red Alert™ 3's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 349k–1.0M
best case 46.9M (Geometry Dash)
Games like Command & Conquer™ Red Alert™ 3

The middle of these games

≈ 349k–1.0M copies

≈ $2.5M–$3.9M after Steam's cut

from ~11k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Building (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Geometry Dash at ≈ 35.7M–58.0M copies, ≈ $49.0M–$131.7M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 743 to 22k.
The genre you'd be entering
Your set
Your set clusters on Building (3 of 8) and Level Editor (3 of 8).
The winners
Winners here lead with Music + Level Editor, priced around $5. The breakout hits carry Music + Great Soundtrack + Precision Platformer; a typical game here doesn't.
The era
The games you compared span 2009 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Geometry Dash
2014
Est. copies
≈ 35.7M–58.0M
56x vs typical
SteamSpy 5M–10M
Est. revenue
$49.0M–$131.7M after Steam's cut $89.1M–$202.7M before the cut
$4.99
638k reviews
Very Positive
DifficultMusic
Ultimate Chicken Horse
2016
Est. copies
≈ 2.2M–3.6M
4.7x vs typical
SteamSpy 1M–2M
Est. revenue
$9.2M–$24.6M after Steam's cut $16.7M–$37.9M before the cut
$14.99
53k reviews
Overwhelmingly Positive
MultiplayerParty
Poly Bridge
2016
Est. copies
≈ 786k–1.3M
1.7x vs typical
SteamSpy 500k–1M
Est. revenue
$2.2M–$5.8M after Steam's cut $3.9M–$8.9M before the cut
$9.99
19k reviews
Very Positive
BuildingSimulation
Command & Conquer 3 Tiberium Wars™
2009
Est. copies
≈ 589k–958k
SteamSpy 500k–1M
Est. revenue
Free
Free
9k reviews
Very Positive
Family FriendlyLevel Editor
Biped
2020
Est. copies
≈ 284k–461k
SteamSpy 500k–1M
Est. revenue
$1.2M–$3.1M after Steam's cut $2.1M–$4.8M before the cut
$14.99
11k reviews
Very Positive
Character CustomizationEmotional
Golf It!
2023
Est. copies
≈ 770k–1.3M
2.7x vs typical
SteamSpy 1M–2M
Est. revenue
$1.9M–$5.1M after Steam's cut $3.5M–$7.9M before the cut
$8.99
31k reviews
Very Positive
MultiplayerMini Golf
Poly Bridge 2
2020
Est. copies
≈ 204k–332k
SteamSpy 200k–500k
Est. revenue
$842k–$2.3M after Steam's cut $1.5M–$3.5M before the cut
$14.99
8k reviews
Overwhelmingly Positive
BuildingSimulation
Parkitect
2018
Est. copies
≈ 247k–402k
SteamSpy 500k–1M
Est. revenue
$2.0M–$5.5M after Steam's cut $3.7M–$8.4M before the cut
$29.99
8k reviews
Very Positive
RelaxingLevel Editor

Sizing up your own game? See what its genre can realistically do before you build it.