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How many copies did Poly Bridge 2 sell?

Estimated copies sold
≈ 204k–332k
$842k–$2.3M after Steam's cut $1.5M–$3.5M before the cut
from 8k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Poly Bridge 2 out and predicted the genre from its 8 similar games. Every figure here, including Poly Bridge 2's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 760k–1.6M
best case 3.8M (My Summer Car)
Games like Poly Bridge 2

The middle of these games

≈ 760k–1.6M copies

≈ $3.5M–$12.1M after Steam's cut

from ~24k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: My Summer Car at ≈ 2.9M–4.7M copies, ≈ $12.0M–$32.2M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 13k reviews in their first month; the spread ran 6k to 84k.
The genre you'd be entering
Your set
Your set clusters on Simulation (6 of 8) and Building (5 of 8).
The winners
Winners here lead with Automobile Sim + Simulation, priced around $15. The breakout hits carry Automobile Sim + Driving + Open World; a typical game here doesn't.
The era
The games you compared span 2016 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Poly Bridge
2016
Est. copies
≈ 786k–1.3M
SteamSpy 500k–1M
Est. revenue
$2.2M–$5.8M after Steam's cut $3.9M–$8.9M before the cut
$9.99
19k reviews
Very Positive
BuildingSimulation
Townscaper
2021
Est. copies
≈ 536k–871k
SteamSpy 1M–2M
Est. revenue
$883k–$2.4M after Steam's cut $1.6M–$3.7M before the cut
$5.99
22k reviews
Overwhelmingly Positive
ExperimentalBuilding
PC Building Simulator
2019
Est. copies
≈ 1.5M–2.5M
2.2x vs typical
SteamSpy 1M–2M
Est. revenue
$8.4M–$22.5M after Steam's cut $15.2M–$34.5M before the cut
$19.99
53k reviews
Very Positive
SimulationEducation
My Summer Car
2025
Est. copies
≈ 2.9M–4.7M
4.8x vs typical
SteamSpy 1M–2M
Est. revenue
$12.0M–$32.2M after Steam's cut $21.8M–$49.5M before the cut
$14.99
117k reviews
Very Positive
Automobile SimSimulation
Trailmakers
2019
Est. copies
≈ 1.1M–1.8M
1.6x vs typical
SteamSpy 1M–2M
Est. revenue
$7.7M–$20.6M after Steam's cut $13.9M–$31.6M before the cut
$24.99
39k reviews
Very Positive
SpaceAction
Hardspace: Shipbreaker
2022
Est. copies
≈ 554k–900k
SteamSpy 1M–2M
Est. revenue
$5.3M–$14.3M after Steam's cut $9.7M–$22.0M before the cut
$34.99
22k reviews
Very Positive
SpaceSci-fi
Mini Motorways
2021
Est. copies
≈ 604k–981k
SteamSpy 500k–1M
Est. revenue
$1.7M–$4.5M after Steam's cut $3.0M–$6.9M before the cut
$9.99
24k reviews
Overwhelmingly Positive
StrategySimulation
Besiege
2020
Est. copies
≈ 1.3M–2.1M
2.2x vs typical
SteamSpy 1M–2M
Est. revenue
$5.4M–$14.6M after Steam's cut $9.9M–$22.5M before the cut
$14.99
53k reviews
Overwhelmingly Positive
SimulationSandbox

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