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wishvane

How many copies did Treffen sell?

Estimated copies sold
≈ 50–81
$41–$111 after Steam's cut $75–$170 before the cut
from 2 reviews (2 user reviews)
Thin evidence: 2 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Treffen out and predicted the genre from its 8 similar games. Every figure here, including Treffen's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3k–6k
best case 48k (Karate Master 2 Knock Down Blow)
Games like Treffen

The middle of these games

≈ 3k–6k copies

≈ $11k–$18k after Steam's cut

from ~108 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

None of your 8 similar games are hits.

Best case: Karate Master 2 Knock Down Blow at ≈ 36k–59k copies, ≈ $100k–$269k after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 25 reviews in their first month; the spread ran 13 to 49.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Sports (8 of 8) and Simulation (6 of 8).
The winners
Winners here lead with 2D Fighter + Sports, priced around $10. The breakout hits carry RPG + 1980s + Martial Arts; a typical game here doesn't.
The era
The games you compared span 2015 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Karate Master 2 Knock Down Blow
2015
Est. copies
≈ 36k–59k
6.9x vs typical
SteamSpy 50k–100k
Est. revenue
$100k–$269k after Steam's cut $182k–$414k before the cut
$9.99
746 reviews
Very Positive
2D FighterAction
3D Chess
2016
Est. copies
≈ 7k–12k
1.6x vs typical
SteamSpy under 20k
Est. revenue
$10k–$27k after Steam's cut $18k–$41k before the cut
$4.99
174 reviews
Mixed
StrategyCasual
Pro Wrestler Story
2025
Est. copies
≈ 4k–6k
SteamSpy under 20k
Est. revenue
$9k–$24k after Steam's cut $16k–$37k before the cut
$8.99
146 reviews
Mixed
CasualSimulation
Virtual Fighting Championship (VFC)
2018
Est. copies
≈ 6k–10k
1.8x vs typical
SteamSpy under 20k
Est. revenue
$26k–$71k after Steam's cut $48k–$109k before the cut
$15.99
197 reviews
Mostly Positive
VRBoxing
Taekwondo Grand Prix
2018
Est. copies
≈ 3k–5k
SteamSpy 20k–50k
Est. revenue
$10k–$26k after Steam's cut $18k–$40k before the cut
$11.99
97 reviews
Very Positive
SportsAction
Wrestling Revolution 2D
2021
Est. copies
≈ 2k–4k
SteamSpy 20k–50k
Est. revenue
$3k–$9k after Steam's cut $6k–$14k before the cut
$4.99
99 reviews
Very Positive
WrestlingSimulation
World Championship Boxing Manager™ 2
2023
Est. copies
≈ 3k–4k
SteamSpy under 20k
Est. revenue
$10k–$26k after Steam's cut $17k–$40k before the cut
$12.99
108 reviews
Mixed
BoxingManagement
Gachi Dungeon Master
2021
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$1k–$4k after Steam's cut $2k–$6k before the cut
$2.99
66 reviews
Very Positive
SportsSimulation

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