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How many copies did Virtual Fighting Championship (VFC) sell?

Estimated copies sold
≈ 6k–10k
$26k–$71k after Steam's cut $48k–$109k before the cut
from 197 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Virtual Fighting Championship (VFC) out and predicted the genre from its 8 similar games. Every figure here, including Virtual Fighting Championship (VFC)'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 18k–105k
best case 155k (Pistol Whip)
Games like Virtual Fighting Championship (VFC)

The middle of these games

≈ 18k–105k copies

≈ $137k–$793k after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: Pistol Whip at ≈ 118k–192k copies, ≈ $977k–$2.6M after Steam's cut.

What it took to get here
About half the games that made it here had over 175 reviews in their first month; the spread ran 79 to 459.
The genre you'd be entering
Your set
Your set clusters on VR (7 of 8) and Sports (5 of 8).
The winners
Winners here lead with VR + Rhythm, priced around $30.
The era
The games you compared span 2018 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

3dSen VR
2025
Est. copies
≈ 5k–8k
SteamSpy under 20k
Est. revenue
$35k–$95k after Steam's cut $64k–$147k before the cut
$24.99
208 reviews
Very Positive
Early AccessAction
Dragon Fist: VR Kung Fu
2021
Est. copies
≈ 12k–20k
SteamSpy under 20k
Est. revenue
$68k–$183k after Steam's cut $124k–$281k before the cut
$19.99
499 reviews
Very Positive
ActionFighting
All-In-One Sports VR
2023
Est. copies
≈ 19k–31k
SteamSpy 20k–50k
Est. revenue
$105k–$282k after Steam's cut $191k–$434k before the cut
$19.99
769 reviews
Very Positive
BOXVR
2019
Est. copies
≈ 47k–76k
SteamSpy 100k–200k
Est. revenue
$386k–$1.0M after Steam's cut $702k–$1.6M before the cut
$29.99
2k reviews
Mostly Positive
SportsIndie
The Thrill of the Fight - VR Boxing
2019
Est. copies
≈ 117k–190k
3.4x vs typical
SteamSpy 100k–200k
Est. revenue
$322k–$866k after Steam's cut $585k–$1.3M before the cut
$9.99
4k reviews
Overwhelmingly Positive
VRSports
Pistol Whip
2019
Est. copies
≈ 118k–192k
3.4x vs typical
SteamSpy 200k–500k
Est. revenue
$977k–$2.6M after Steam's cut $1.8M–$4.0M before the cut
$29.99
4k reviews
Very Positive
VRAction
Creed: Rise to Glory™
2018
Est. copies
≈ 68k–110k
1.9x vs typical
SteamSpy 200k–500k
Est. revenue
$561k–$1.5M after Steam's cut $1.0M–$2.3M before the cut
$29.99
2k reviews
Mostly Positive
VRBoxing
PowerBeatsVR - VR Fitness
2020
Est. copies
≈ 14k–23k
SteamSpy 20k–50k
Est. revenue
$76k–$205k after Steam's cut $139k–$316k before the cut
$19.99
560 reviews
Very Positive
SportsAction

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