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How many copies did 18Korea sell?

Estimated copies sold
≈ 694–1k
$4k–$10k after Steam's cut $7k–$16k before the cut
from 28 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left 18Korea out and predicted the genre from its 8 similar games. Every figure here, including 18Korea's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 180k–388k
best case 3.6M (Business Tour - Board Game with Online Multiplayer(大富翁))
Games like 18Korea

The middle of these games

≈ 180k–388k copies

≈ $1.3M–$3.1M after Steam's cut

from ~9k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Business Tour - Board Game with Online Multiplayer(大富翁) at ≈ 2.8M–4.5M copies. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Board Game (6 of 8) and Tabletop (6 of 8).
The winners
Winners here lead with Board Game, priced around $15. The breakout hits carry Card Game + Multiplayer; a typical game here doesn't.
The era
The games you compared span 2015 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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