Sign in
wishvane

How many copies did Sailwind sell?

Estimated copies sold
≈ 58k–95k
$321k–$862k after Steam's cut $583k–$1.3M before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Sailwind out and predicted the genre from its 8 similar games. Every figure here, including Sailwind's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 97k–120k
best case 1.9M (Stormworks: Build and Rescue)
Games like Sailwind

The middle of these games

≈ 97k–120k copies

≈ $688k–$1.2M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Crafting (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Stormworks: Build and Rescue at ≈ 1.5M–2.4M copies, ≈ $10.2M–$27.4M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 1k to 11k.
The genre you'd be entering
Your set
Your set clusters on Crafting (4 of 8) and Open World (4 of 8).
The winners
Winners here lead with Open World, priced around $22. The breakout hits carry Open World + Immersive Sim + Automation; a typical game here doesn't.
The era
The games you compared span 2018 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Survival: Fountain of Youth
2024
Est. copies
≈ 111k–181k
SteamSpy 100k–200k
Est. revenue
$856k–$2.3M after Steam's cut $1.6M–$3.5M before the cut
$27.99
4k reviews
Very Positive
SurvivalOpen World Survival Craft
NavalArt
2018
Est. copies
≈ 73k–119k
SteamSpy 50k–100k
Est. revenue
$383k–$1.0M after Steam's cut $696k–$1.6M before the cut
$18.99
2k reviews
Very Positive
Early AccessSandbox
Maelstrom
2019
Est. copies
≈ 74k–121k
SteamSpy 200k–500k
Est. revenue
Free
Free
3k reviews
Very Positive
Free to PlayPirates
Finnish Cottage Simulator
2024
Est. copies
≈ 91k–147k
SteamSpy 100k–200k
Est. revenue
$373k–$1.0M after Steam's cut $679k–$1.5M before the cut
$14.99
4k reviews
Very Positive
SimulationMultiplayer
Salt
2018
Est. copies
≈ 68k–111k
SteamSpy 50k–100k
Est. revenue
$282k–$758k after Steam's cut $513k–$1.2M before the cut
$14.99
2k reviews
Mostly Positive
Open World Survival CraftOpen World
Stormworks: Build and Rescue
2020
Est. copies
≈ 1.5M–2.4M
19x vs typical
SteamSpy 1M–2M
Est. revenue
$10.2M–$27.4M after Steam's cut $18.5M–$42.2M before the cut
$24.99
60k reviews
Very Positive
SandboxBase-Building
Naval Action
2019
Est. copies
≈ 426k–693k
4.7x vs typical
SteamSpy 200k–500k
Est. revenue
$2.3M–$6.3M after Steam's cut $4.3M–$9.7M before the cut
$19.99
15k reviews
Mixed
SailingNaval Combat
Aloft
2025
Est. copies
≈ 92k–149k
SteamSpy 500k–1M
Est. revenue
$632k–$1.7M after Steam's cut $1.1M–$2.6M before the cut
$24.99
4k reviews
Very Positive
Early AccessSurvival

Sizing up your own game? See what its genre can realistically do before you build it.