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How many copies did NavalArt sell?

Estimated copies sold
≈ 73k–119k
$383k–$1.0M after Steam's cut $696k–$1.6M before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left NavalArt out and predicted the genre from its 8 similar games. Every figure here, including NavalArt's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 378k–1.2M
best case 1.7M (Besiege)
Games like NavalArt

The middle of these games

≈ 378k–1.2M copies

≈ $3.9M–$10.5M after Steam's cut

from ~18k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Besiege at ≈ 1.3M–2.1M copies, ≈ $5.4M–$14.6M after Steam's cut.

What it took to get here
About half the games that made it here had over 13k reviews in their first month; the spread ran 3k to 31k.
The genre you'd be entering
Your set
Your set clusters on Naval Combat (5 of 8) and Building (4 of 8).
The winners
Winners here lead with Simulation + Sandbox, priced around $15.
The era
The games you compared span 2017 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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Est. copies
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SteamSpy 200k–500k
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Naval CombatNaval
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2017
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≈ 749k–1.2M
SteamSpy 500k–1M
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FlightVR
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2020
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≈ 1.3M–2.1M
2.9x vs typical
SteamSpy 1M–2M
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SimulationSandbox
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2019
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≈ 426k–693k
SteamSpy 200k–500k
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$2.3M–$6.3M after Steam's cut $4.3M–$9.7M before the cut
$19.99
15k reviews
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SailingNaval Combat
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2020
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≈ 318k–516k
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$2.2M–$5.9M after Steam's cut $4.0M–$9.0M before the cut
$24.99
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BuildingNaval Combat
UBOAT
2024
Est. copies
≈ 673k–1.1M
SteamSpy 500k–1M
Est. revenue
$5.6M–$14.9M after Steam's cut $10.1M–$23.0M before the cut
$29.99
27k reviews
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SimulationWorld War II
Airships: Conquer the Skies
2018
Est. copies
≈ 201k–326k
SteamSpy 200k–500k
Est. revenue
$1.4M–$3.7M after Steam's cut $2.5M–$5.7M before the cut
$24.99
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Vehicular Combat4X
ATLAS
2018
Est. copies
≈ 1.3M–2.1M
2.3x vs typical
SteamSpy 1M–2M
Est. revenue
$10.8M–$28.9M after Steam's cut $19.6M–$44.5M before the cut
$29.99
43k reviews
Mixed
SurvivalOpen World

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