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How many copies did Quest Of Graal sell?

Estimated copies sold
≈ 818–1k
$2k–$6k after Steam's cut $4k–$9k before the cut
from 33 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Quest Of Graal out and predicted the genre from its 8 similar games. Every figure here, including Quest Of Graal's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 944–4k
best case 46k (Fling to the Finish)
Games like Quest Of Graal

The middle of these games

≈ 944–4k copies

≈ $2k–$14k after Steam's cut

from ~41 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: Fling to the Finish at ≈ 35k–57k copies, ≈ $192k–$517k after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 17 reviews in their first month; the spread ran 5 to 1k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Party Game (7 of 8) and Racing (5 of 8).
The winners
Winners here lead with Physics + Party Game, priced around $20. The breakout hits carry Physics + Online Co-Op + Local Co-Op; a typical game here doesn't.
The era
The games you compared span 2016 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Tinker Racers
2020
Est. copies
≈ 6k–10k
6.0x vs typical
SteamSpy 50k–100k
Est. revenue
$8k–$22k after Steam's cut $15k–$34k before the cut
$4.99
244 reviews
Mostly Positive
Racing4 Player Local
Caravan Chaos
2021
Est. copies
≈ 521–846
SteamSpy under 20k
Est. revenue
$715–$2k after Steam's cut $1k–$3k before the cut
$4.99
21 reviews
Positive
Party GameLocal Multiplayer
Runbow
2016
Est. copies
≈ 5k–8k
3.0x vs typical
SteamSpy 20k–50k
Est. revenue
$21k–$56k after Steam's cut $38k–$86k before the cut
$14.99
121 reviews
Very Positive
IndieCasual
Fling to the Finish
2024
Est. copies
≈ 35k–57k
34x vs typical
SteamSpy 50k–100k
Est. revenue
$192k–$517k after Steam's cut $350k–$795k before the cut
$19.99
1k reviews
Very Positive
PhysicsParty Game
Fore Score
2022
Est. copies
≈ 744–1k
SteamSpy under 20k
Est. revenue
$1k–$3k after Steam's cut $2k–$4k before the cut
$4.99
30 reviews
Positive
Fast-PacedMultiplayer
Speed Mazing
2021
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
Free
Free
41 reviews
Positive
Free to Play4 Player Local
Polterguys: Possession Party
2025
Est. copies
≈ 2k–3k
1.8x vs typical
SteamSpy under 20k
Est. revenue
$5k–$13k after Steam's cut $9k–$21k before the cut
$9.99
73 reviews
Very Positive
PartySupernatural
Golf Guys
2024
Est. copies
≈ 694–1k
SteamSpy under 20k
Est. revenue
$953–$3k after Steam's cut $2k–$4k before the cut
$4.99
28 reviews
Positive
CasualSports

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