Sign in
wishvane

How many copies did Golf Guys sell?

Estimated copies sold
≈ 694–1k
$953–$3k after Steam's cut $2k–$4k before the cut
from 28 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Golf Guys out and predicted the genre from its 8 similar games. Every figure here, including Golf Guys's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.0M–3.2M
best case 37.1M (Rocket League®)
Games like Golf Guys

The middle of these games

≈ 2.0M–3.2M copies

≈ $13.0M–$36.5M after Steam's cut

from ~60k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Sports (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Rocket League® at ≈ 28.3M–46.0M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 5k reviews in their first month; the spread ran 3k to 26k.
The genre you'd be entering
Your set
Your set clusters on Sports (4 of 8) and Competitive (3 of 8).
The winners
Winners here lead with Football (Soccer) + Competitive. The breakout hits carry Team-Based + Football (Soccer) + Racing; a typical game here doesn't.
The era
The games you compared span 2015 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Rocket League®
2015
Est. copies
≈ 28.3M–46.0M
9.6x vs typical
SteamSpy 10M–20M
Est. revenue
Free
Free
580k reviews
Very Positive
MultiplayerFootball (Soccer)
FPS Chess
2022
Est. copies
≈ 1.1M–1.8M
SteamSpy 1M–2M
Est. revenue
Free
Free
44k reviews
Very Positive
FPSPvP
UNO
2017
Est. copies
≈ 1.9M–3.0M
SteamSpy 2M–5M
Est. revenue
$5.1M–$13.8M after Steam's cut $9.3M–$21.2M before the cut
$9.99
54k reviews
Mostly Positive
Card GameMultiplayer
NBA 2K20
2019
Est. copies
≈ 1.7M–2.8M
SteamSpy 5M–10M
Est. revenue
Free
Free
60k reviews
Mixed
BasketballSports
CarX Drift Racing Online
2017
Est. copies
≈ 3.1M–5.0M
SteamSpy 2M–5M
Est. revenue
$14.3M–$38.5M after Steam's cut $26.1M–$59.3M before the cut
$16.99
89k reviews
Overwhelmingly Positive
RacingPhysics
Golf With Your Friends
2020
Est. copies
≈ 1.9M–3.0M
SteamSpy 2M–5M
Est. revenue
$7.7M–$20.7M after Steam's cut $14.0M–$31.9M before the cut
$14.99
75k reviews
Very Positive
MultiplayerCasual
TEKKEN 7
2017
Est. copies
≈ 3.3M–5.3M
1.6x vs typical
SteamSpy 2M–5M
Est. revenue
$36.1M–$97.0M after Steam's cut $65.6M–$149.2M before the cut
$39.99
95k reviews
Very Positive
FightingAction
EA SPORTS™ FIFA 21
2020
Est. copies
≈ 1.4M–2.2M
SteamSpy 1M–2M
Est. revenue
Free
Free
56k reviews
Mostly Positive
Football (American)Football (Soccer)

Sizing up your own game? See what its genre can realistically do before you build it.