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How many copies did Laptop Tycoon sell?

Estimated copies sold
≈ 10k–16k
$22k–$60k after Steam's cut $41k–$92k before the cut
from 409 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Laptop Tycoon out and predicted the genre from its 8 similar games. Every figure here, including Laptop Tycoon's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.3M–2.6M
best case 3.2M (Supermarket Together)
Games like Laptop Tycoon

The middle of these games

≈ 1.3M–2.6M copies

≈ $15.4M–$21.1M after Steam's cut

from ~63k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Supermarket Together at ≈ 2.4M–4.0M copies.

What it took to get here
About half the games that made it here had over 14k reviews in their first month; the spread ran 3k to 73k.
The genre you'd be entering
Your set
Your set clusters on Simulation (8 of 8) and First-Person (4 of 8).
The winners
Winners here lead with Simulation + Management.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See what its genre can realistically do before you build it.