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How many copies did Pets at Work sell?

Estimated copies sold
≈ 4k–6k
$3k–$8k after Steam's cut $6k–$13k before the cut
from 151 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Pets at Work out and predicted the genre from its 8 similar games. Every figure here, including Pets at Work's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 52k–109k
best case 163k (Calico)
Games like Pets at Work

The middle of these games

≈ 52k–109k copies

≈ $487k–$973k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Puzzle-Platformer (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Calico at ≈ 125k–202k copies, ≈ $411k–$1.1M after Steam's cut.

What it took to get here
About half the games that made it here had over 528 reviews in their first month; the spread ran 8 to 736.
The genre you'd be entering
Your set
Your set clusters on Puzzle-Platformer (4 of 8) and Cats (3 of 8).
The winners
Winners here lead with Cats + LGBTQ+, priced around $12.
The era
The games you compared span 2016 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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