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How many copies did BOT.vinnik Chess: Late USSR Championships sell?

Estimated copies sold
≈ 843–1k
$461–$1k after Steam's cut $839–$2k before the cut
from 34 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left BOT.vinnik Chess: Late USSR Championships out and predicted the genre from its 8 similar games. Every figure here, including BOT.vinnik Chess: Late USSR Championships's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 8k–17k
best case 34k (GLADIABOTS - AI Combat Arena)
Games like BOT.vinnik Chess: Late USSR Championships

The middle of these games

≈ 8k–17k copies

≈ $10k–$69k after Steam's cut

from ~228 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

None of your 8 similar games are hits.

Best case: GLADIABOTS - AI Combat Arena at ≈ 26k–42k copies, ≈ $107k–$287k after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Chess (6 of 8) and Board Game (3 of 8).
The winners
Winners here lead with Artificial Intelligence + Competitive, priced around $15. The breakout hits carry Artificial Intelligence + Competitive + PvE; a typical game here doesn't.
The era
The games you compared span 2014 to 2020, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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BOT.vinnik Chess: Combination Lessons
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Board GameHistorical

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