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How many copies did Marauders sell?

Estimated copies sold
≈ 532k–864k
$4.4M–$11.8M after Steam's cut $8.0M–$18.1M before the cut
from 21k reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Marauders out and predicted the genre from its 8 similar games. Every figure here, including Marauders's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 260k–654k
best case 10.5M (Hunt: Showdown 1896)
Games like Marauders

The middle of these games

≈ 260k–654k copies

≈ $2.5M–$3.9M after Steam's cut

from ~9k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Hunt: Showdown 1896 at ≈ 8.0M–13.0M copies, ≈ $87.8M–$236.2M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 8k reviews in their first month; the spread ran 2k to 21k.
The genre you'd be entering
Your set
Your set clusters on Extraction Shooter (7 of 8) and Looter Shooter (5 of 8).
The winners
Winners here lead with Open World + Extraction Shooter, priced around $40. The breakout hits carry Atmospheric + Perma Death + Western; a typical game here doesn't.
The era
6 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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