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How many copies did Defend from Candyland! sell?

Estimated copies sold
≈ 422–685
$927–$2k after Steam's cut $2k–$4k before the cut
from 17 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Defend from Candyland! out and predicted the genre from its 8 similar games. Every figure here, including Defend from Candyland!'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 562–11k
best case 12k (All Aboard! The Train Defense Express)
Games like Defend from Candyland!

The middle of these games

≈ 562–11k copies

≈ $2k–$13k after Steam's cut

from ~63 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

None of your 8 similar games are hits.

Best case: All Aboard! The Train Defense Express at ≈ 9k–15k copies, ≈ $13k–$35k after Steam's cut.

What it took to get here
About half the games that made it here had over 32 reviews in their first month; the spread ran 1 to 316.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Tower Defense (8 of 8) and Clicker (5 of 8).
The winners
Winners here lead with Auto Battler + Survival, priced around $5.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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StrategyTower Defense

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