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How many copies did Electronic Universe sell?

Estimated copies sold
≈ 694–1k
from 28 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Electronic Universe out and predicted the genre from its 8 similar games. Every figure here, including Electronic Universe's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 105k–462k
best case 553k (Metal: Hellsinger)
Games like Electronic Universe

The middle of these games

≈ 105k–462k copies

≈ $545k–$2.6M after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: Metal: Hellsinger at ≈ 421k–685k copies, ≈ $3.5M–$9.3M after Steam's cut.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 3 to 4k.
The genre you'd be entering
Your set
Your set clusters on Rhythm (8 of 8) and Music (5 of 8).
The winners
Winners here lead with Rhythm + FPS, priced around $30.
The era
The games you compared span 2010 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Pistol Whip
2019
Est. copies
≈ 118k–192k
SteamSpy 200k–500k
Est. revenue
$977k–$2.6M after Steam's cut $1.8M–$4.0M before the cut
$29.99
4k reviews
Very Positive
VRAction
BPM: BULLETS PER MINUTE
2020
Est. copies
≈ 283k–460k
2.8x vs typical
SteamSpy 500k–1M
Est. revenue
$1.6M–$4.2M after Steam's cut $2.8M–$6.4M before the cut
$19.99
11k reviews
Very Positive
Beat Hazard 2
2019
Est. copies
≈ 65k–106k
SteamSpy 50k–100k
Est. revenue
$340k–$914k after Steam's cut $618k–$1.4M before the cut
$18.99
2k reviews
Very Positive
RhythmMusic-Based Procedural Generation
Mr. Goofer’s Mini Game Arcade Party!
2025
Est. copies
≈ 149–242
too small to compare
SteamSpy under 20k
Est. revenue
$205–$549 after Steam's cut $372–$845 before the cut
$4.99
6 reviews
6 user reviews
ArcadeCartoony
Symphony
2012
Est. copies
≈ 94k–153k
SteamSpy 100k–200k
Est. revenue
$129k–$348k after Steam's cut $235k–$535k before the cut
$4.99
1k reviews
Very Positive
MusicIndie
Beat Hazard
2010
Est. copies
≈ 471k–765k
1.8x vs typical
SteamSpy 500k–1M
Est. revenue
$1.3M–$3.5M after Steam's cut $2.4M–$5.3M before the cut
$9.99
7k reviews
Very Positive
RhythmMusic-Based Procedural Generation
ROBOBEAT
2024
Est. copies
≈ 46k–74k
SteamSpy 20k–50k
Est. revenue
$251k–$675k after Steam's cut $457k–$1.0M before the cut
$19.99
2k reviews
Very Positive
Action RoguelikeRhythm
Metal: Hellsinger
2022
Est. copies
≈ 421k–685k
4.1x vs typical
SteamSpy 1M–2M
Est. revenue
$3.5M–$9.3M after Steam's cut $6.3M–$14.4M before the cut
$29.99
17k reviews
Overwhelmingly Positive

Sizing up your own game? See what its genre can realistically do before you build it.