wishvane
How many copies did Chivalry 2 sell?
Estimated copies sold
≈ 1.4M–2.2M
$15.1M–$40.6M net $27.4M–$62.4M gross
from 57k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Chivalry 2 out and predicted the genre from its 3 similar games. Every figure here, including Chivalry 2's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 224k–780k
best case 1.1M (Conqueror's Blade)
The Open World lane

A solid, mid-sized genre: most sell around 432k copies. From a small set, so take it as a sketch.

A typical game
≈ 432k copies
≈ $3.4M after Steam's cut
from ~14k reviews
Best case
≈ 1.1M copies
Conqueror's Blade
from 30k reviews

Copies and revenue are rough lifetime estimates from the review count; typical figures are medians per column, so they can come from different games.

The lane you'd be entering
  • Winners here lead with Medieval + Tactical, priced around $35.
  • None of the games you compared shipped in the last two years; the newest is from 2022. That says more about your picks than about the market, so add newer similar games to read the timing.
  • A typical game here lands in Diamond ($1M+ before Steam's cut, est.). Tiers: Chris Zukowski's benchmark tiers.

Similar games

2019
Est. copies
≈ 860k–1.4M
2.2x vs typical
SteamSpy 2M–5M
Est. revenue
Free
Free
30k reviews
Mostly Positive
MedievalTactical +6
2022
Est. copies
≈ 329k–535k
SteamSpy 500k–1M
Est. revenue
$3.6M–$9.7M net $6.6M–$15.0M gross
$39.99
14k reviews
Mixed
MMORPGSandbox +6
2020
Est. copies
≈ 13k–21k
SteamSpy 20k–50k
Est. revenue
$106k–$286k net $193k–$439k gross
$29.99
488 reviews
Mixed
Early AccessVikings +6

Sizing up your own game? See what its genre can realistically do before you build it.

Copies and revenue are rough estimates from public review counts, not exact sales. Data from Steam and SteamSpy. About · Privacy · Examples