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How many copies did Hidden Magic Town sell?

Estimated copies sold
≈ 670–1k
$37k–$99k after Steam's cut $67k–$152k before the cut
from 27 reviews (Mostly Negative)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Hidden Magic Town out and predicted the genre from its 8 similar games. Every figure here, including Hidden Magic Town's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1k–2k
best case 860k (Punch Club)
Games like Hidden Magic Town

The middle of these games

≈ 1k–2k copies

≈ $660–$16k after Steam's cut

from ~45 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Punch Club at ≈ 656k–1.1M copies, ≈ $1.8M–$4.8M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 10 reviews in their first month; the spread ran 2 to 19.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on 2D Fighter (5 of 8) and Arcade (3 of 8).
The winners
Winners here lead with Flight + Side Scroller, priced around $10. The breakout hits carry Multiplayer + Flight + Side Scroller; a typical game here doesn't.
The era
The games you compared span 2009 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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SportsSimulation
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Exploration2D Platformer

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