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How many copies did Punch Club sell?

Estimated copies sold
≈ 656k–1.1M
$1.8M–$4.8M after Steam's cut $3.3M–$7.4M before the cut
from 16k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Punch Club out and predicted the genre from its 8 similar games. Every figure here, including Punch Club's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 53k–114k
best case 880k (Turmoil)
Games like Punch Club

The middle of these games

≈ 53k–114k copies

≈ $268k–$440k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Turmoil at ≈ 670k–1.1M copies, ≈ $2.4M–$6.4M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 652 reviews in their first month; the spread ran 252 to 2k.
The genre you'd be entering
Your set
Your set clusters on Management (8 of 8) and Time Management (8 of 8).
The winners
Winners here lead with Time Management + Management, priced around $9. The breakout hits carry Job Simulator + Mining + Resource Management; a typical game here doesn't.
The era
The games you compared span 2010 to 2024, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Secret of the Magic Crystals
2010
Est. copies
≈ 105k–170k
SteamSpy 100k–200k
Est. revenue
$144k–$386k after Steam's cut $261k–$594k before the cut
$4.99
2k reviews
Very Positive
Time ManagementManagement
Coffee Caravan
2024
Est. copies
≈ 37k–60k
SteamSpy 50k–100k
Est. revenue
$121k–$326k after Steam's cut $220k–$502k before the cut
$11.99
1k reviews
Very Positive
ManagementCooking
WE ARE FOOTBALL
2021
Est. copies
≈ 36k–59k
SteamSpy 200k–500k
Est. revenue
$248k–$666k after Steam's cut $450k–$1.0M before the cut
$24.99
1k reviews
Mostly Positive
SportsFootball (Soccer)
Lemon Cake
2021
Est. copies
≈ 51k–83k
SteamSpy 100k–200k
Est. revenue
$211k–$567k after Steam's cut $383k–$872k before the cut
$14.99
2k reviews
Very Positive
SimulationCasual
Recycling Center Simulator
2024
Est. copies
≈ 73k–118k
1.6x vs typical
SteamSpy 50k–100k
Est. revenue
$401k–$1.1M after Steam's cut $729k–$1.7M before the cut
$19.99
3k reviews
Very Positive
First-PersonSimulation
Papa's Pizzeria Deluxe
2024
Est. copies
≈ 92k–149k
2.0x vs typical
SteamSpy 50k–100k
Est. revenue
$151k–$405k after Steam's cut $274k–$624k before the cut
$5.99
4k reviews
Overwhelmingly Positive
CookingSimulation
Papa's Freezeria Deluxe
2023
Est. copies
≈ 329k–534k
7.1x vs typical
SteamSpy 200k–500k
Est. revenue
$541k–$1.5M after Steam's cut $984k–$2.2M before the cut
$5.99
13k reviews
Overwhelmingly Positive
CookingTime Management
Turmoil
2016
Est. copies
≈ 670k–1.1M
8.7x vs typical
SteamSpy 1M–2M
Est. revenue
$2.4M–$6.4M after Steam's cut $4.4M–$9.9M before the cut
$12.99
16k reviews
Very Positive
ManagementMining

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