Sign in
wishvane

How many copies did Armor Clash 2022 [RTS] sell?

Estimated copies sold
≈ 893–1k
$2k–$7k after Steam's cut $4k–$10k before the cut
from 36 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Armor Clash 2022 [RTS] out and predicted the genre from its 6 similar games. Every figure here, including Armor Clash 2022 [RTS]'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 101k–120k
best case 1.3M (Company of Heroes 3)
Games like Armor Clash 2022 [RTS]

The middle of these games

≈ 101k–120k copies

≈ $684k–$1.6M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 6 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Company of Heroes 3 at ≈ 992k–1.6M copies, ≈ $16.4M–$44.0M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 7k reviews in their first month; the spread ran 1k to 13k.
The genre you'd be entering
Your set
Your set clusters on RTS (4 of 6) and Wargame (3 of 6).
The winners
Winners here lead with Mechs + Auto Battler, priced around $37. The breakout hits carry Tactical + Multiplayer; a typical game here doesn't.
The era
The games you compared span 2019 to 2026, and 2 of your 6 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Mechabellum
2024
Est. copies
≈ 480k–780k
6.2x vs typical
SteamSpy 1M–2M
Est. revenue
$2.0M–$5.3M after Steam's cut $3.6M–$8.2M before the cut
$14.99
19k reviews
Very Positive
StrategyMechs
Company of Heroes 3
2023
Est. copies
≈ 992k–1.6M
13x vs typical
SteamSpy 1M–2M
Est. revenue
$16.4M–$44.0M after Steam's cut $29.8M–$67.7M before the cut
$59.99
40k reviews
Mixed
SingleplayerStrategy
Conqueror's Blade
2019
Est. copies
≈ 859k–1.4M
9.5x vs typical
SteamSpy 2M–5M
Est. revenue
Free
Free
30k reviews
Mostly Positive
MedievalTactical
Medieval Kingdom Wars
2019
Est. copies
≈ 75k–122k
SteamSpy 50k–100k
Est. revenue
$311k–$835k after Steam's cut $565k–$1.3M before the cut
$14.99
3k reviews
Mostly Positive
Warhammer Age of Sigmar: Realms of Ruin
2023
Est. copies
≈ 78k–126k
SteamSpy 50k–100k
Est. revenue
$1.3M–$3.5M after Steam's cut $2.3M–$5.3M before the cut
$59.99
3k reviews
Mixed
StrategyAction RTS
Rising Front
2026
Est. copies
≈ 105k–170k
SteamSpy 200k–500k
Est. revenue
$431k–$1.2M after Steam's cut $784k–$1.8M before the cut
$14.99
4k reviews
Very Positive
WarSandbox

Sizing up your own game? See what its genre can realistically do before you build it.