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How many copies did Warhammer Age of Sigmar: Realms of Ruin sell?

Estimated copies sold
≈ 78k–126k
$1.3M–$3.5M after Steam's cut $2.3M–$5.3M before the cut
from 3k reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Warhammer Age of Sigmar: Realms of Ruin out and predicted the genre from its 8 similar games. Every figure here, including Warhammer Age of Sigmar: Realms of Ruin's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 536k–1.0M
best case 3.1M (Age of Empires IV: Anniversary Edition)
Games like Warhammer Age of Sigmar: Realms of Ruin

The middle of these games

≈ 536k–1.0M copies

≈ $3.9M–$6.3M after Steam's cut

from ~19k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Age of Empires IV: Anniversary Edition at ≈ 2.4M–3.8M copies, ≈ $26.0M–$69.9M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 12k reviews in their first month; the spread ran 7k to 19k.
The genre you'd be entering
Your set
Your set clusters on RTS (5 of 8) and Tactical (4 of 8).
The winners
Winners here lead with RTS + Base-Building, priced around $40. The breakout hits carry Base-Building + War + Singleplayer; a typical game here doesn't.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See what its genre can realistically do before you build it.