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How many copies did The Legend of the War Axe sell?

Estimated copies sold
≈ 446–725
$244–$657 after Steam's cut $444–$1k before the cut
from 18 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The Legend of the War Axe out and predicted the genre from its 8 similar games. Every figure here, including The Legend of the War Axe's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1k–2k
best case 23k (Stickman Strikes: Conquer Fantasy World)
Games like The Legend of the War Axe

The middle of these games

≈ 1k–2k copies

≈ $3k–$4k after Steam's cut

from ~49 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

None of your 8 similar games are hits.

Best case: Stickman Strikes: Conquer Fantasy World at ≈ 17k–28k copies, ≈ $57k–$154k after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 26 reviews in their first month; the spread ran 17 to 437.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on 3D Fighter (7 of 8) and Action RPG (7 of 8).
The winners
Winners here lead with 3D Fighter + Action RPG, priced around $14. The breakout hits carry RPG; a typical game here doesn't.
The era
Only 1 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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