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How big is Kingdoms In Chaos?

Estimated owners
≈ 1k–2k
from 49 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Kingdoms In Chaos out and predicted the genre from its 8 similar games. Every figure here, including Kingdoms In Chaos's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 4.1M–6.8M
best case 9.7M (New World: Aeternum)
Games like Kingdoms In Chaos

The middle of these games

≈ 4.1M–6.8M copies

≈ $32.5M–$52.4M after Steam's cut

from ~94k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: New World: Aeternum at ≈ 7.4M–12.0M copies.

The genre you'd be entering
Your set
Your set clusters on MMORPG (7 of 8) and Open World (6 of 8).
The winners
Winners here lead with Open World + MMORPG.
The era
The games you compared span 2014 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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SteamSpy 2M–5M
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New World: Aeternum
2021
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≈ 7.4M–12.0M
3.2x vs typical
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Mixed
Open WorldMassively Multiplayer
Trove
2015
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Free to PlayOpen World
Black Desert
2017
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≈ 3.2M–5.3M
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MMORPGMassively Multiplayer
Lost Ark
2022
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≈ 5.0M–8.2M
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MMORPGFree to Play
The Elder Scrolls® Online
2017
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≈ 5.6M–9.0M
1.7x vs typical
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$30.5M–$82.1M after Steam's cut $55.5M–$126.2M before the cut
$19.99
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RPGMMORPG
Albion Online
2018
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Sizing up your own game? See what its genre can realistically do before you build it.