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How many copies did Kaichu - The Kaiju Dating Sim sell?

Estimated copies sold
≈ 4k–6k
$10k–$28k after Steam's cut $19k–$43k before the cut
from 151 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Kaichu - The Kaiju Dating Sim out and predicted the genre from its 8 similar games. Every figure here, including Kaichu - The Kaiju Dating Sim's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.1M–1.4M
best case 6.5M (The Sims™ 4)
Games like Kaichu - The Kaiju Dating Sim

The middle of these games

≈ 1.1M–1.4M copies

≈ $2.2M–$7.2M after Steam's cut

from ~34k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: The Sims™ 4 at ≈ 5.0M–8.0M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 13k reviews in their first month; the spread ran 953 to 34k.
The genre you'd be entering
Your set
Your set clusters on Romance (5 of 8) and Simulation (5 of 8).
The winners
Winners here lead with Life Sim + Character Customization. The breakout hits carry Free to Play + Sandbox + Character Customization; a typical game here doesn't.
The era
The games you compared span 2017 to 2026, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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