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How many copies did 执剑九霄 sell?

Estimated copies sold
≈ 74–121
from 3 reviews (3 user reviews)
Thin evidence: 3 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left 执剑九霄 out and predicted the genre from its 8 similar games. Every figure here, including 执剑九霄's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 9k–13k
best case 31k (封神榜2022)
Games like 执剑九霄

The middle of these games

≈ 9k–13k copies

≈ $58k–$104k after Steam's cut

from ~311 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

None of your 8 similar games are hits.

Best case: 封神榜2022 at ≈ 24k–39k copies, ≈ $66k–$177k after Steam's cut.

What it took to get here
About half the games that made it here had over 134 reviews in their first month; the spread ran 82 to 553.
The genre you'd be entering
Your set
Your set clusters on JRPG (5 of 8) and Turn-Based Strategy (5 of 8).
The winners
Winners here lead with JRPG + Mythology, priced around $10.
The era
Only 2 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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