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How many copies did Path of the Midnight Sun sell?

Estimated copies sold
≈ 6k–11k
$36k–$96k after Steam's cut $65k–$147k before the cut
from 261 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Path of the Midnight Sun out and predicted the genre from its 8 similar games. Every figure here, including Path of the Midnight Sun's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 163k–227k
best case 655k (The Test)
Games like Path of the Midnight Sun

The middle of these games

≈ 163k–227k copies

≈ $2.6M–$3.1M after Steam's cut

from ~5k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: The Test at ≈ 499k–811k copies, ≈ $273k–$734k after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 913 to 5k.
The genre you'd be entering
Your set
Your set clusters on Story Rich (7 of 8) and JRPG (6 of 8).
The winners
Winners here lead with Story Rich, priced around $60. The breakout hits carry Pixel Graphics; a typical game here doesn't.
The era
The games you compared span 2014 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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